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Senior graphics engineer

Staines
Apollo Solutions
Engineer
£104,000 - £130,878 a year
Posted: 17 September
Offer description

We're looking for an experienced
Senior Graphics Software Engineer
(contractor) to join a cutting-edge research team working at the forefront of real-time 3D graphics. You'll help optimise GPU drivers, build advanced rendering solutions, and enable world-class performance on next-generation mobile devices.

This is a long-term freelance opportunity in a highly innovative, international environment.

Logistics

* Position:
Freelance Senior Graphics Software Engineer
* Duration:
12-month contract (inside IR35, with likelihood of extension)
* Day Rate:
£(Negotiable & Competitive)
* Location:
Staines-upon-Thames, Surrey, UK (Hybrid - 3 days onsite, 2 days remote)
* Start Date:
Within the next few weeks

Core Responsibilities

* Develop
GPU driver innovations
to optimise real-time rendering pipelines and performance.
* Implement and extend
graphics APIs
such as
Vulkan, OpenGL ES, and DirectX
.
* Analyse workloads, identify bottlenecks, and optimise GPU drivers and API usage on mobile.
* Bring up and evaluate new devices, working with hardware and OS teams to define GPU requirements.
* Operate across
middleware and hardware layers
, ensuring apps can run at peak efficiency.
* Investigate, debug, and resolve complex issues at the driver and kernel level.

Essential Skills

* Proven experience in
real-time embedded software development
for mobile devices.
* Strong expertise in
Vulkan
(plus OpenGL ES/DirectX).
* Deep knowledge of
GPU architecture
, especially mobile vs. desktop differences.
* Advanced proficiency in
C++
(with solid C).
* Strong OS fundamentals: memory management, multithreading, kernel/user mode.
* Excellent debugging, optimisation, and problem-solving skills.

Highly Desirable

* Experience with the
Android Graphics Stack
(Compositor, HWUI, HAL).
* Familiarity with
ARM 64-bit architecture
.
* Background in
game engine or graphics middleware development
(not gameplay).
* Understanding of CPU/GPU hardware optimisation.
* Knowledge of
Java, Python, or neural graphics processing
.

Why Join?

You'll be part of a pioneering research team shaping the future of mobile graphics. This is an opportunity to work at the intersection of hardware and software, ensuring devices deliver the
best possible 3D experiences
worldwide.

Interested?
Let's connect and discuss how you can bring your expertise to this exciting project

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