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3d character artist

Exeter
Pie Recruitment
Character artist
Posted: 9h ago
Offer description

Be a part of building the future of AI with a rapidly growing, highly successful team!


💼 3D Character Artist

🌎 Join the expanding team at 1956 Individuals

🚀 One of the hottest AI prospects for 2025

🧠 Learn and grow from industry experts


THIS IS A UK OFFICE BASED ROLE IN HAVERHILL, SUFFOLK. PLEASE ONLY APPLY IF YOU ARE ABLE TO COMMUTE TO THIS LOCATION OR ARE WILLING TO RELOCATE.



Our Story...


1956 Individuals are a business to business product that was born out of the interactive technology that we created as part of our video game project within SKC Games Studio. Essentially they are interactive fully customisable characters that can be given knowledge to interact with and educate people across a diverse range of industries and settings.


SKC Studio, an independent video game developer based in the UK. Our focus is on creating engaging, enlightening and informative story-driven RPGs that challenge players of all ages.



Main Duties & Responsibilities:


* Create high quality realistic 3D characters that meet the art direction and technical criteria.
* Develop and communicate ideas and concepts in a visual manner.
* Show skill diversity by creating content with various approaches.
* Actively participate in R&D and problem-solving artistic solutions to technical problems.
* Look at ways to improve workflow processes, pipelines and create documentations.
* Drive self-improvement plans and increase your creative potential.
* Have accountability for your own time management and meeting deadlines.
* Be the point of contact to character outsourcing partners.
* Be part of creating an open and positive culture.



What we are looking for:


* 3+ years working in the industry.
* Great portfolio showcasing realistic character art.
* Good sense of human and animal anatomy and proportions.
* Confident sense of form and shape combined with demonstrable 3D sculpting experience.
* Great knowledge of texturing and material definition on humans and creatures.
* Strong knowledge in industry standard art authoring software.
* Knowledge of character animation setup and rigging.
* Experience working with game engines.
* Have passion for games and understand game dev processes.



Desired but not essential:


* Technical Animation Skills (Rigging, skinning, scripting).
* Worked in full production cycles on a shipped title.
* Concept Art Skills.
* Experience with Unity.
* Experience with JIRA.



If you are passionate about game development and have the skills and experience required for this role, we encourage you to apply today. All applications handled by outsourced Recruitment partner, Chloe at PIE Recruitment, direct applications will be passed back to Chloe but this may slow down your application process, please send CVs directly to Chloe


We are committed to creating a diverse and inclusive workplace and welcome applications from all qualified candidates.

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