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Animation generalist

Peterborough
Vertpaint Studios
Posted: 7h ago
Offer description

We have a unique position available for a talented animation generalist to Join our growing studio ‘Vertpaint’ as we head for release of our debut title - a fully funded Indie first person horror game, ‘Ritual Tides’


//Project Summary:


Ritual Tides: Set at the end of the 19th century, our protagonist explores a remote and highly authentic British island. Encountering Monsters, Cultists & disturbed Denizens. We need your help and passion to bring this project to life!


//Role Summary:


Role: Generalist Animator (Mid / Sr / Lead / Principal)

Salary / Title: Subject to level of experience per candidate

Location: Fully Remote, must be available during core hours each day 10am - 3pm GMT (UK)


Key Responsibilities:

* Act as generalist on the team to manage Rigging & Animation tasks
* Rigging, Skinning, Animation
* Human / creature / animals
* Gameplay & Cinematic Animations
* Imports and in engine setup
* R&D into viability of workflows
* Work on fast turnaround prototyping tasks
* Rigging, Skinning, Animation at the concept phase to unblock designers
* Utilise Mocap / Modern Animation tools for rapid content creation
* Work on final deliverable animations
* Directly contribute to the work (Rigger and/or Animator)
* Ensure quality standards are meet by contractors (brought on as required)
* Collaboration with..
* Tech Artists - on pipelines for implementing Animations
* Character Artists - to advise on best practices when modelling for deformation
* Contract Animators and Riggers (as required) - to ensure project needs and standards are met.


//Desired Skills & Experience:


Must Have:

* Exceptional Talent as an Animator and/or Rigger
* Passion to work on a horror title
* Experience working in games / films industry
* Proficiency of the whole pipeline (Rigging, Skinning, Animation)
* Talent as a Keyframe Animator
* Experience with Mocap clean-up
* Good familiarity with UE5 / game pipelines
* Passion for the craft & eagerness to embrace new tools / workflows


Nice to Have:

* Experience with setting up ABP systems in UE5
* Experience with setting up Physics Assets systems in UE5
* Experience with Procedural Control Rig systems for Runtime in UE5
* Experience Animating Directly in UE5 & Maya
* Experience with both cinematic and gameplay animations
* Experience with Source Control; Perforce
* Experience animating first person cinematics

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