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Rendering technical director

Glasgow (Glasgow City)
JR United Kingdom
Technical director
€60,000 - €80,000 a year
Posted: 10 June
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Rendering Technical Director – Immersive Media / 3D Cinematics

A leading company at the forefront of immersive content technology is looking for an experienced Rendering Technical Director to join its growing team. This is a unique opportunity to work with groundbreaking tools that push the boundaries of volumetric video and six degrees of freedom (6DoF) storytelling in cinematic experiences.

Location: Hybrid (London) or Remote (EU-friendly time zones preferred)

Type: Full-time, Permanent

About the Role

As a Technical Director focused on FX and rendering, you will support both internal teams and external production studios in adopting a new volumetric video format integrated into standard CGI pipelines. Your work will span pipeline support, technical documentation, creative collaboration, and production troubleshooting. You’ll be hands-on with tools like Houdini and modern render engines, helping bring cinematic VR experiences to life with true depth, movement, and immersion.

Key Responsibilities

* Collaborate with CGI and VFX teams to integrate and support volumetric video workflows.
* Test and validate plugins and tools used in FX-heavy pipelines.
* Create clear, engaging documentation and tutorials to support external creators.
* Troubleshoot rendering and integration issues during production.
* Assist with improving interoperability between 3D software and immersive video formats.

What We’re Looking For

* Solid experience with Houdini and FX pipelines.
* Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent.
* Understanding of production workflows in feature films, VFX, or high-end CGI.
* Basic scripting knowledge (e.g., Python) and comfort with command-line tools.
* Strong communication skills; English fluency required, additional languages a plus.
* A problem-solving mindset and willingness to work across disciplines.
* Previous experience working in immersive media, VR, or experimental 3D formats.
* Exposure to stereo rendering, depth mapping, or camera projections.
* Ability to bridge creative and technical requirements within fast-paced production teams.
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