Compiler Engineer
Location: Remote (UK / EU)
Working Model: Fully Remote
The Company
Spectral Compute is a deep-tech startup building compiler technology that enables portable, high-performance GPU computing across diverse hardware platforms. Their work removes vendor lock-in by allowing existing CUDA applications to run efficiently across different GPU and accelerator architectures, solving real-world problems in heterogeneous compute.
Compiler Engineer Responsibilities:
* Design and develop compiler infrastructure for GPU and accelerator targets
* Build and optimise compiler passes, code generation, and performance layers
* Analyse performance bottlenecks and drive low-level optimisations
* Work closely with systems and performance engineers on cross-platform support
* Contribute to the evolution of a modern, performance-focused compiler stack
Compiler Engineer Background:
* Strong C/C++ skills and solid foundations in computer science
* Understanding of compiler design and optimisation techniques
* Experience with LLVM, CUDA, or GPU compiler toolchains
* Exposure to performance tuning on GPUs or accelerators
* Bachelor’s or Master’s degree in Computer Science or Engineering
This is a strong opportunity to work on core compiler technology tackling portability and performance at scale. If interested, please reach out to Harry Hansford @ IC Resources for more information.