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Principal graphics software engineer

Olney
Lumina platforms
Software engineer
Posted: 22 May
Offer description

About the Role ~


Make sure to apply quickly in order to maximise your chances of being considered for an interview Read the complete job description below.

At Lumina Platforms, we’re reimagining the future of content creation — blending intuitive design, powerful editing tools, and AI-native capabilities into a single seamless, agentic, co-creative experience. Our platform will empower creators, marketers, and teams to produce professional-grade video content with unprecedented ease, speed, and intelligence.

We’re looking for a Principal Software Engineer to play a lead role in building the next-generation platform orchestrated through a DOM-like structure written in Rust. We’re looking for engineers who obsess over correctness, performance, and building expressive tools that scale beautifully.

You’ll be at the heart of our technical architecture — shaping the core experience and symbiotic relationship between AI & Platform that will transform creativity in the coming years.

What You’ll Do ~

* Lead architecture and development of our interactive video creation platform
* Design and implement performant systems for real-time video editing, animation, and rendering
* Collaborate with product and design to bring a fluid, intelligent, canvas-like creative experience to life
* Stay ahead of the curve in emerging AI and video tech, helping us build not just for now, but for what’s next
* Set high standards for code quality, performance, scalability, and team collaboration
* Prototype and integrate AI-powered features such as:
* Smart editing suggestions
* Auto-generated captions, voiceovers, or transitions
* Dynamic scene assembly or auto-layout tools

What You Bring ~

Technical Expertise

* 7+ years of software engineering experience, ideally across both frontend and backend
* Deep experience with React, TypeScript and custom rendering (Canvas/WebGL/WebGPU)
* Experience working with Rust and Python stacks
* Experience building creative or design tools (e.g., video editors, animation UIs, timelines)
* Strong systems thinking, capable of owning complex technical decisions across the stack

AI-Forward Thinking

* Familiarity with current and emerging AI/ML trends in video and media
* Foundation models, generative video/image (e.g., Stability, Runway, OpenAI, etc.)
* Transcription and speech-to-text (e.g., Whisper, Deepgram)
* Vector embeddings, retrieval-augmented generation, or on-device inference
* Curiosity and imagination around how AI can amplify creativity, not just automate tasks

Nice to Have

* Experience with FFmpeg, media pipelines, GPU compute, or cloud rendering infrastructure
* Knowledge of WebRTC, WebSockets, or real-time collaboration tooling
* Open-source contributions in creative tech, media processing, or AI frameworks

Why Join Us? ~

* Lead the platform — you’ll have a pivotal role in defining how the entire product works
* Work on bleeding-edge tech at the intersection of creativity, video, and AI
* Join a small, high-caliber team with a product-first mindset and design obsession
* High impact, strong ownership, and equity upside in a fast-growing space
* Help shape a product that could empower millions to tell better stories

How to Apply ~

Tell us a bit about yourself — what drives you as a builder and how you think AI will shape the future of creative tools. Send along:

* Your portfolio or projects you’ve worked on (personal or professional)
* GitHub, LinkedIn, or anything else you’d like to share

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