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Technical artist

London
Jamsesh
Technical artist
€55,000 a year
Posted: 17 November
Offer description

At Jamsesh, we believe XR is the next frontier for social experiences and that music and games have always been inherent to how we socialise. We're creating the next generation of music games – a world where players can jam, compete, create and share music in a visually stunning, immersive environment. We're a small, passionate team of gamers and technologists.


The Role

As our first creative hire you will own not just the technical aspect of the creative function, but also influence the artistic direction and creative standards for how our assets/brand show up in the world. You are the vital link between artistic ambition and technical reality. You will be responsible for crafting highly optimised assets, user‑generated content features and creative tools that define the aesthetic vision of our game. Working closely with a Head of Product and Lead Developer, you'll ensure that cutting‑edge visual design meets restrictive hardware limitations. You must be able to work in the UK – unfortunately we are not able to sponsor at this time.


Responsibilities

* Profile, analyse and optimise all visual aspects for XR performance across draw calls, polycounts, texture memory and shader complexity for mobile headsets such as Meta Quest 3.
* Design, author and maintain performant, stylised shaders using Unity's URP/Shader Graph or HLSL for all in‑game elements.
* Develop real‑time particle systems and shaders that react dynamically to music, beat maps and player input to deliver the core visual experience.
* Design, build and maintain the entire 3‑D art pipeline from DCC to Unity, ensuring a smooth workflow for all art assets.
* Identify pipeline bottlenecks and build custom tools and scripts to automate repetitive tasks such as exporters, asset validation and batch processing.
* Implement and maintain rigging and animation pipelines, ensuring all assets are correctly skinned, optimised and performance‑ready for real‑time XR use.


Must‑have qualifications

* 4+ years of experience as a Technical Artist in XR, games, real‑time graphics or immersive installations.
* Comfortable working in a highly experimental, rapid‑prototyping environment.
* Strong proficiency with Unity engine, asset workflows, scripting and VFX systems.
* Knowledge of shader authoring (Shader Graph, HLSL, GLSL) and scripting.
* Expertise in a 3D modelling and animation package (e.g., Blender, Maya) and understanding of the full asset creation pipeline.
* Proven XR experience: shipped at least one commercial VR or AR experience.
* AI‑positive attitude and knowledge of generative tools/models to implement in the creative process.
* Experience with audio‑reactive visuals, FFT data or integrating audio middleware (Wwise, FMOD).
* Proficiency with Unity's VFX Graph or Particle System.
* Experience with generative art tools and workflows (e.g., Houdini, Substance Designer).
* Knowledge of advanced XR rendering techniques (e.g., foveated rendering, single‑pass instanced rendering).
* Personal passion for music, music creation or rhythm games.


Why Work With Us?

* Define a new genre and be a foundational member of the team shaping immersive entertainment.
* High impact: your work will have a direct and immediate impact on the final product in a small, focused team.
* Creative freedom: we value creative problem‑solving and new ideas.
* Hybrid working: team meets at least three days a week in our London office.
* Competitive salary and generous stock‑option package.


How to Apply

Send your CV, two sentences explaining why you're excited about working with us, and a link to your portfolio to team@jamsesh.co.

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