ANIMATOR, Unreal AAA Shooter! Tech Heavy or Technical Animator with Animation Experience! REMOTE
đđ»đ¶đșđźđđŒđż, tech heavy / independent; an alt technical animator who also knows animation. This role sits at the intersection of animation, systems, and implementation. Youâll be joining an ambitious, selfâfunded startâup building an Unrealâbased AAA shooter with high fidelity, strong creative direction, and serious aspirations. The ideal person is handsâon, proactive, and comfortable owning features endâtoâend. Competitive compensation with the option for variable comp at senior levels.
Youâll work closely with a small, highly experienced team hailing from Fatshark, DICE, Paradox, and other top studios. These are good folks who care about craft, collaboration, and making genuinely great games. No bureaucracy, no ego, no BS. Just talented people building something exciting.
If youâre someone who thrives in a fastâmoving environment, enjoys solving technical challenges, and wants to help shape a new IP from the ground up, this is a strong fit. Remote or onâsite in Stockholm.