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3d artist

Luton
Lorien Resourcing
3d artist
Posted: 13h ago
Offer description

Contract - inside IR35

Hybris - 2-3 days onsite per week, Swindon

Rate- £300-325 per day

The role of the Senior 3D Artist is to push the boundaries of what we do, creatively and technically. To develop and perfect our rendered imagery by supporting the graphic communication of our client’s marketing materials for all media types, globally.


You will lead, visually and creatively. You will set the gold standard, crafting beautiful images that communicate our client’s engineering obsession. Your use of software is innovative. Workflow and pipelines are implemented skillfully, and final output is of exemplary standard.


Working both independently and within teams, the Senior Artist use their initiative, dive deep into the brief and communicate fluently with both the commercial and creative teams. The role offers a good level of creative input, proactively leading on the development of your own work, whilst also working as, an Art Director with our suppliers, or closely with Art Directors, Team Leaders and Head of Art, through key stages of image creation.


As a Senior member of the image team, you will display a high-level initiative and commitment to the team’s success. You will be flexible in your approach, with the ability to quickly adapt to change. We strongly promote a culture of knowledge sharing across the team, essential for skills development. A collaborative approach to learning means there’s a two-way flow of knowledge and they’re as excited to learn as they are to teach.


As an artist, you’ve mastered the production and postproduction tools of your choice and have a fundamental understanding of what makes a successful image. Light, form, surface texture, colour are your bread and butter. You know how and where to use them for maximum effect. You’re consumed by the desire to improve and better the image that came before and the detail and perfection you seek is discovered in everything you see.


Your portfolio will be a feast, showcasing a mastery of the visual language. You can demonstrate the basics but also impress with innovation and intelligently crafted solutions. Your folio will demonstrate the breadth and depth of interest you have in art and exhibit the extreme attention to detail you apply to your work.


Core skills

Rendering

An in-depth knowledge of Autodesk Maya or similar DCC package and excellent knowledge of current render engines, preferably VRay.


Modelling

Skills in polygon modelling of both mechanical and organic objects would be beneficial.


Surfacing

The ability to apply both procedural and bitmap surfacing techniques, and an understanding of UV and projection mapping. Physically plausible shader creation (PBR workflows) would be beneficial.


Lighting

An excellent understanding of how light behaves in real world conditions, to facilitate the production of high-end photorealistic imagery, this could be from either, traditional photography or CG experience.


Animation

Excellent skills in key-frame animation and ideally some VFX experience.


Compositing

Ideally you will have skills in preparing and using rendered output for post-production using Nuke.


Retouching

Great retouch skills with a thorough understanding of Adobe Photoshop and RGB to CMYK workflows. An excellent eye for colour is compulsory.


Art direction

A strong understanding of what makes an image communicate clearly. Being able to fold the narrative into an image so that the final picture speaks confidently to our audience. Technically, bringing your skills together to inform the artistic direction of a project.


Responsibilities


Take briefs from the imagery team producers and develop on brand creative solutions.

Contribute both creative and technical ideas to projects from initial concept through to final output.


Produce high quality, accurate imagery to the specification and timescales given.

Support the Imagery Team in delivering work for a broad range of media types in time and to budget.


Develop a strong working relationship with other creative teams.


Provide creative solutions to possible technical issues that may occur during a job.


Complete work within the timescales given and adhere to the daily planning of work.


Actively encourage the ethos to think different.


To contribute to the team’s development and well-being.


Explore new avenues for development while pushing the boundaries of what can be achieved.

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