The role combines low:level systems programming with open source collaboration. You will work alongside experienced graphics engineers, develop genuine expertise in how modern GPUs work from the kernel up, and grow into a contributor that the broader open source graphics community knows by name.
Location: Fully remote
Travel: Optional conference attendanc
What we're looking forRequired
:
Vulkan : solid understanding of the core spec; command buffers, render passes, synchronisation, memory management and pipelines. Familiarity with Vulkan validation layers and debugging workflow
:
Basic understanding of GPU hardware concepts : queues, tilers vs IMR, memory hierarchies
:
Linux kernel basics : comfortable reading and navigating kernel code
:
DRM fundamentals : GEM/buffer management, dma:buf/prime buffer sharing, fence and sync objects, GPU job submission paths
:
Mesa architecture awareness : Gallium, driver structure
:
Basic understanding of how userspace drivers interact with kernel
:
C and C++ : comfortable with pointer arithmetic, memory management, kernel:style coding
Nice to have
:
Git : mailing list patch workflow (not just GitHub PRs)
:
Comfortable reading specs and documentation independently
:
Not afraid of large unfamiliar codebases
:
Open source contribution mindset : code review, public communication, upstream first
:
Existing Mesa or kernel patch history
:
Experience with a specific GPU family (ARM/AMD/Intel)
:
Python for tooling/scripting
:
Rust programming skills
:
Understanding of KMS fundamentals or Wayland clients