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Sound designer, arrival uk

London
Streamland Media, Inc.
Designer
Posted: 22 May
Offer description

Arrival is proud to be an Equal Opportunities Employer

A demo reel showcasing your in-game audio work is required. Applications without a demo reel will not be considered.

As part of the Streamland Media Group, Formosa (Interactive) is home to elite creative talent, cutting edge technology and world‑class management, that provides end to end audio content for global developers and publishers on every screen and platform. Our workflow is collaborative and generates results that are celebrated across the industry. From sound design, cinematic mix, music, voice over and engine integration and implementation – we offer personalised solutions for projects of every size and scope. Our employees represent a culture of ambition and innovation

You are: A creative sound designer with a solid foundation in interactive audio and a track record of delivering great‑sounding games. You’re fluent in middleware, comfortable working directly in game engines, and energized by the challenge of designing for complex gameplay systems. You thrive in a collaborative, client‑facing environment and want to work alongside some of the best development teams in the industry.

We are: Looking for a Sound Designer to join our award‑winning, global team in crafting high‑quality in‑game audio experiences for Arrival’s family of development partners at AAA studios such as Capcom, Xbox Game Studios, Bethesda Softworks, Ubisoft, Sony Interactive Entertainment and more… In this role you will work directly embedded with our development partners’ teams – designing, implementing, and iterating to deliver world‑class interactive sound.


RESPONSIBILITIES


Design

Working with our development partners and Supervising Sound Designers, you will help define the sound vision and execute on it within your assigned area of responsibility.

* Contributes original in‑game sound design aligned with project goals and the overall creative direction
* Understands and supports the sound design and execution plan for an area or pillar within the project
* Understands how implementation requirements inform and shape sound design choices


Direction

You can take direction well and work within creative and technical guidelines to achieve success within your area of responsibility.

* Works with senior staff to grow your sound design skillset and can collaborate effectively with teammates
* Understands and supports the sound design vision for the title
* Communicates proactively with your supervisor on progress, risks, and dependencies


Implementation

You are proficient in audio middleware and game engines, and can execute implementation tasks independently with strong results.

* Authors and implements sound design within middleware (Wwise, FMOD, or equivalent) and game engines (Unreal, Unity, or equivalent)
* Adapts quickly to new implementation environments, tools, and technical requirements
* Supports the technical sound design vision for the project
* Completes work within platform and performance constraints


Tool & Technical Proficiency

You keep pace with evolving tools and technologies and actively pursue best practices in sound production.

* Skilled with standard sound design and implementation tools
* Basic understanding of microphones, recording equipment and processes
* Actively pursues growth and best practices in tools usage and philosophy
* Partners with technical and engineering teams to support innovative sound production needs


Communication

You maintain strong, trust‑based working relationships with your team and Arrival’s development partners.

* Supports communication between the sound design team and development partners
* Begins building relationships with development partner team members within your area of work
* Demonstrates a passion for knowledge sharing and promoting new discoveries

You look for opportunities to push the quality of your work and bring new ideas to the team and our partners.

* Drives consistent communication with development partners about ways to elevate sound design in your area
* Works to integrate new ideas for content or systems into your project work and workflows

You are an active, positive collaborator — contributing to a team culture of quality, trust, and creative excellence.

* Identifies ways to collaborate effectively within the project team
* Leverages your network and curiosity to discover and support new collaboration efforts


Experience

* 2+ years of experience as a Sound Designer on video game projects
* Proficient with audio middleware (Wwise, FMOD, or equivalent)
* Solid working knowledge of game engines (Unreal, Unity, or proprietary equivalents)
* Strong command of sound design and mixing techniques, tools, and processes
* Understanding of the fundamentals of audio signal flow, audio hardware and monitoring configurations
* Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create original content
* Experience working with game development teams across disciplines such as animation, level design, AI, and physics
* Ability to work under pressure and meet tight deadlines
* At least one shipped AAA title
* Experience with scripting languages such as Lua, Python, Blueprint, or C#
* Familiarity with object‑based logic systems such as Unreal Blueprint


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