We're looking for a Senior 3D Generalist / Tech-Artist to champion art production on a fun and vibrant co-op game. This is for a 6 month contract.
Key Responsibilities
1 - Create game-ready art
Working from high level art direction you'll be touching the majority of art assets and all aspects of the art pipeline; characters, environments, props, modular kit pieces and procedural art etc.
Success looks like:
* Understanding our art ethos and working autonomously with high level direction
* Grasping our studio art style and adapting quickly
* Rapid output by focusing on getting the core elements right rather than superficial details
* Expressing the humour and character of our games with your art
2 - Be a force multiplier, not just an asset maker
There's more to it than just creating assets, it's about being an invaluable team member.
Success looks like:
* Collaborating closely with design & engineering because art is systemic, not static
* Joining playtests and contributing to decisions beyond art
* Identifying risks and constraints early and redirecting effort when needed
* Being pro-active and moving the project forward, even if you're waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum
3 - Own integration & workflow inside engine
You'll own how assets live in-engine and how pipelines scale
Success looks like:
* Implementing and hooking up assets in engine end-to-end
* Building practical systems (modular kits, materials, prefabs, folder structure & naming conventions etc)
* Spotting inefficiencies and offering better solutions
* Keeping scenes performant without sacrificing the game's vision
Requirements
* Senior level skill & experience. Comfortable working autonomously with high level direction, championing your area of responsibility
* Able to build real-time procedural / destructible / dynamic materials and meshes in engine
* Broad artistic & technical skillset: Characters, Environments & Props
* Proficient with Unity; asset implementation, lighting, shaders & materials etc
* Comfortable in Blender (preferred) or able to transition quickly
* Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch
* ‘Good enough' mindset: Our games look good but we're not here to win art awards or build stunning portfolio pieces. The experience is king
* Understanding of supporting optimization and performance for online multiplayer titles (from a technical art POV)
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