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Animation programmer

Build a Rocket Boy
Programmer
Posted: 12 July
Offer description

Animation Programmer

Department: Engineering

Employment Type: Permanent - Full Time

Location: Remote

Reporting To: Guillaume Bittoun



Description


Animation Programmers at Build a Rockey Boy are responsible for designing, implementing and maintaining large scale animation systems in collaboration with our technical animation and design teams. Their goal is to deliver animation systems that support building believable characters, to delight and entertain players.

An animation programmer will have a solid understanding of best practices and techniques across a range of animation technologies, such as IK, animation graphs, and cinematic systems; and will keep up to date on innovations and techniques within the industry.

They are expected to be proactive in all aspects, communicating directly with other disciplines to resolve problems quickly and develop clear requirements and translate them into flexible reusable solutions.



Key Responsibilities

* Deliver high quality animation systems for gameplay and cinematic features.
* Support other technical teams and animators in effective and efficient use of the team’s animation systems.
* Identify and debug technical issues.
* Prioritise, plan and manage the time of assigned tasks effectively
* Communicate clearly with other team members across disciplines
* Use appropriate data structures and algorithms to maximize efficiency for development tools and game runtime.
* Proactively highlight problems, delays and risks, and seek support when required



Requirements

* Strong C++ programming and debugging skills.
* Experience profiling and optimizing code.
* Excellent understanding of animation technologies and practical usage in games.
* Experience with Unreal Engine and animation pipelines.
* Great written and verbal communication skills, comfortable working with cross-discipline teams with varied levels of technical experience.
* Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures).
* Strong experience in developing and debugging high performing, multi-threaded solutions
* Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching.

Bonus
* Experience developing workflows with animation tools such as Maya and MotionBuilder
* Shipped at least one multi-platform game on PC or current gen consoles.



Benefits

Our Global Benefits & Perks
* Unlimited coaching & therapy — with Oliva, to support your mental health
* Stock Options — everyone owns a piece of our success
* Pension scheme — up to 5% employer matched contribution to finance those golden years
* Socials —office & remote events, play sessions and company-wide parties
* And even more benefits based on your location!
If you’re based in the UK
* 25 Annual Leave + 8 bank holidays - we’re flexible with most bank holidays so you can use the time to celebrate what’s important to you
* Private Medical Insurance - full cover with AXA
* Healthcare Cash Plan - Level 3 cover with Medicash
* Cycle2Work Scheme - lease a bike through us and save on tax too!
* Electric Car Charging - electric car charging at our Port office in Edinburgh, Scotland.
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