Job Description
About the Company
Engineered Arts is the leading manufacturer of full-size humanoid robots used for entertainment, education and communication. With 20 years of hardware and software development, our robots have been sold in over 30 countries worldwide with customers such as NASA, PwC, Meta and many more.
Our Ameca robot is well known as ‘the face of AI’ and a social media viral success, taking advantage of the generative AI craze. Along with our ultra-realistic Mesmer range of animated figures our robots continue to surprise and excite visitors at museums, theme parks, visitor attractions and trade shows as well as aid leading universities with AI and robotics research. Our robots are poised to break into the future mega-expansion service robot segment, with applications such as front of house, receptions, check-in desks, information points and PoS. We are also exploring how our humanoid robot technology can disrupt other robotics sectors such as the growing cobot sub-segment of the industrial robotics market.
Further to our hardware range we also offer our robots as a virtual offering. This virtual robot acts in exactly the same way as the real life robots. This allows our customers to use a mix of real and virtual characters and allows 3rd party developers to create new and exciting applications on top of our robot platform, opening it up to new use cases and market segments.
We are a team of dedicated engineers and creatives striving to develop the very best experiences for our customers.
About the Role
The Robotics Software Engineer will be responsible for developing locomotion algorithms and ensuring real-time control stability for dynamic walking robots. This role involves collaboration with other engineers to optimize motion strategies and integrate various sensors for accurate feedback.
Responsibilities
* Develop locomotion algorithms - Implement algorithms for gait planning, state estimation, and balance control
* Simulation & testing - Validate software using physics-based simulations
* Sensor data processing - Utilize IMUs, force sensors, and cameras for robot perception
* RTOS integration - Develop software modules for real-time robot control
Required Skills
* Strong programming skills in C/C++ and Python
* Experience with RTOS (ROS), Gazebo, and real-time locomotion algorithms
* Experience with real world hardware
* Simulation & real-world testing - Work in both physics-based simulations and real hardware for validation and performance optimization
Our internal motto is ‘Be Wow’, everything we do is fun, entertaining or surprising to encounter. We always push the boundaries of what is possible in humanoid robotics, researching and developing new systems and techniques to further their appeal. We explore and challenge the human perception of robots as well as the fear and discomfort and the excitement and joy life-like mechanical humanoids present.