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Junior 3d artist

Southampton
StoryToys
3d artist
Posted: 20h ago
Offer description

Overview

We are seeking a talented Junior 3D Artist to join our dynamic mobile games development

team. The ideal candidate will have a strong foundation in 3D modeling and animation, with

proven proficiency in Maya and Unity. This role involves creating high-quality assets and

animations, optimised for the mobile framework, that enhance the gaming experience and

contribute to the overall artistic vision of our projects. You will also work within an AGILE

production environment.


Key Responsibilities

• 3D Modeling: Create High quality 3D models for characters, environments, and props

using Maya. Adhering to strict Brand and Company guidelines.

• Texturing: Apply textures and materials to models as per project requirements.

• Animation: Develop animations both in Maya and Unity for characters and objects,

ensuring smooth and engaging motion.

• Unity: You will be capable of implementing your own work inside Unity and manage it

within the game engine according to the best practices of the sector.

• Collaboration: Work closely with designers, programmers, and other artists to

integrate assets into Unity.

• Asset Optimization: Ensure all assets are optimized for mobile platforms without

compromising quality.

• Feedback Incorporation: Be able to incorporate feedback from senior team

members and adjust work accordingly.

• Documentation: Maintain clear documentation of processes and workflows for team

reference.

• Self-Management: Capable of seeking their next task, able to deliver within agreed

deadlines and budget.

• Self-Driven: Capable of working on their own development, keeping up to date with

trends and technology. Willing to learn new techniques.Required Skills

• Proficient in Maya for 3D modeling, texturing, rigging and animation.

• Experience with Unity as a game engine, including asset integration. Basic scripting

and shader knowledge as a plus.

• Knowledge of Adobe Suite and Substance Painter.

• Strong understanding of 3D art principles, including modeling, efficient topology &

poly count, texturing, rigging, and animation.

• Familiarity with version control systems (e.g., Git) is a plus.

• Basic understanding of game design principles and mobile game development.

• Knowledge of the AGILE methodology of work.


Preferred Qualifications

• A degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred

but is not mandatory.

• A portfolio showcasing relevant work (models, textures, animations) is required.

• Experience with additional software (e.g., ZBrush, Premiere) is advantageous.

• Experience working in an Agile environment, preferably in Mobile Games.

• Experience using Jira, Slack, Float, Teams and Office for work management and

communication is a nice to have.


Benefits

• Competitive salary based on experience.

• Opportunities for professional development and career growth.

• Flexible working hours with the possibility of remote work.

• Access to the latest software and tools in the industry.

• A supportive and fun environment!


Application Process

Interested candidates should submit their CV/Resume along with a portfolio link showcasing

their best work

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