We're an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more
Are you passionate about crafting immersive gameplay experiences and designing levels that create unforgettable player experiences?
At Supermassive Games, we're building unforgettable worlds and stories, and we need a Senior Designer who can help shape the player's journey through them. So, whether you're a seasoned Level Designer or are a strong mid-level ready to take the next step, we want to hear from you.
What You'll Do:
* Lead the level design and help the development of gameplay systems mechanics
* Craft compelling exploration gameplay, intricate puzzles, progression obstacles, and captivating level layouts
* Block out gameplay in white-box levels and guide them to final polish with artists and programmers
* Collaborate closely across disciplines, art, animation, programming, narrative, to ensure cohesive and cinematic experiences
* Integrate story elements into gameplay in partnership with narrative designers
* Drive cross-discipline reviews and post-mortems, sharing insights and elevating team standards
* Mentor junior designers and contribute to a culture of growth and creativity
Requirements
What we're looking for:
* A deep understanding of gameplay flow, game logic systems, and level design principles
* Demonstrable experience operating as a Level Designer at a mid to senior level
* Hands-on experience with white-boxing, prototyping, and visual scripting (Unreal Engine expertise essential)
* A strong grasp of puzzle design and how to balance gameplay for different player skill levels
* A plus if you have experience in any multiplayer level design
* Experience working on published titles (ideally more than one), with a proven ability to iterate based on feedback
* Excellent communication and documentation skills
* A collaborative mindset and the ability to work across disciplines
* Experience, or a genuine interest, in leading and mentoring a team from the ground up
* A passion for storytelling through gameplay
Benefits
The Perks of being a Supermassive Superstar are:
* 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
* Private Medical Insurance (BUPA)
* Medicash assistance (Including dental and optician support)
* Life Assurance (6 x annual salary)
* Pension Scheme
* Employee Assistance Programme
* Income Protection
* Enhanced Family Leave (maternity and paternity pay)