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Contract animator

Animator
Posted: 5 September
Offer description

Contract Animator (6 months) Fully Remote, UK Spliced Inc. AAA “Let’s redefine what a game is and how we interact with them. We want to make games that everyone wants to play and invite the whole world into ours. Together we’ll discover connection and innovation you’ve never experienced before and an amazing world you’ll never leave behind”. We are Spliced Inc. and we’re looking for a Contract Animator. The Role: Making games is what we love and we're passionate about what we do. As an experienced Animator, you’ll bring with you a proven track record of delivering exciting and responsive gameplay animations that feel as good as they look. A strong spirit of teamwork will be second nature and you’ll be at home working on a stylized AAA title. Key responsibilities include but not limited to: Animation, Art & Design Leads, to create visually compelling animation content, focused on player character movement and mechanics. Deliver high quality assets through keyframe animation or motion capture editing and enhancing. Collaborate across departments to create benchmark animation assets based on Art & Style guides and provide technical guidance and feedback to outsource animators. Collaborate with production to ensure that benchmark and outsource animation assets are implemented in game and on schedule to technical specifications. About You: Our title is unique and we’re looking for someone who doesn’t just connect with their craft, but also connects with our game. You’ll have shipped titles under your belt but more than this, you’ll be a natural motivator that’s excited to be a part of a team that’s geared up to creating a world class title. You’ll bring demonstrable experience with mocap (motion capture) and keyframe animation. We use UE5 so experience with Unreal is preferred. Furthermore: A thorough knowledge of modern gameplay animation pipelines, game engine tools and technical limitations. You’ll be able to demonstrate or have a dynamic showreel showcasing high-level skill in posing, body mechanics, timing and weight. Expert in Maya. Experience in MotionBuilder and Unreal 5. Ability to understand and independently tackle complex animation challenges. Skilled in development of complex player mechanics animation, and ability to refine and iterate to release quality. Excellent communicator, with experience mentoring other animators to achieve quality results.

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