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Mid texture & shading artist

Arnold
Univrse
Posted: 28 August
Offer description

We are looking for a skilled Mid-level Texture and Shading Artists to join our team for an exciting 3D animated series. You will be responsible for creating high-quality textures and materials that bring characters, props, and environments to life. Working closely with the modeling, lighting, and rendering teams, you will ensure that all assets align with the artistic vision and technical requirements of the production.

- Type of contract: Fixed-term Employee contract. To start in September/October 2025.
- Location: On-site in Tenerife. Remote work for this position won''''t be possible.

- Experience in texturing and shading for 3D animation films or series.
- Software Skills: Proficiency in Substance Painter, Photoshop, Maya, Arnold, and UVLayout.
- Strong Understanding of: UV mapping, PBR workflows, procedural texturing, and material creation.
- Ability to adapt to different artistic styles and maintain visual consistency.
- Strong problem-solving skills and attention to detail.
- Ability to work in a collaborative, fast-paced production environment.
- A valid EU/Spanish work permit is required.
- This position is 100% on-site in Tenerife (Canary Islands).
Nice to Have:
- Experience in Look Development.


Duties

- Create and apply high-quality textures, materials, and shaders for characters, props, and environments.
- Develop procedural and hand-painted textures, ensuring consistency with the artistic direction.
- Optimize textures and shaders for efficiency in production and rendering.
- Collaborate with modeling and lighting teams to ensure seamless asset integration.
- Troubleshoot and resolve technical issues related to texturing and shading.
- Maintain an organized workflow and optimize texture files for production.

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