Job Description To act as a bridge between the artists and programmers to make sure we end with visually pleasing content that works on target platforms. Overcome the technical difficulties in art and feature creation. Leadership Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members. Maintain artistic direction and quality Making final materials for characters, environment assets, and effects, also supports existing material systems. Content creation-mock up features in external programs or tweak shader code, experiment with features. To tweak assets by using modeling and texturing skills. Help improve and refine shader, texture, lighting quality. Collaborate on the artistic vision and style with the Art Director, as well as maintaining the quality standards across the entire development pipeline. Production/deadline Maintain the production and software pipeline and meet deadlines. Develop powerful and efficient workflows for the Art team. Research and implement new techniques and procedures to improve game asset quality. Explore and help develop new technologies for integration into the asset pipeline. Working with artists and programmers to create pipelines and processes that would both facilitate visual quality and building 3D assets efficiently Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work. Supervision of bug fixing and describing R&D case studies in knowledge base. Feedback Provide day-to-day feedback improvement to visual quality. Working with the team to find solutions and creatively solve problems. Collaboration/communication Knowledge sharing and mentoring peers. Collaborate with Tech Art and drive R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows. Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication. Identify and resolve pipeline issues without supervision. Use diagnostic tools to examine the current content and identify areas for improvement as well as develop the tools. Analyze and improve art asset inefficiencies to optimize console and PC performance. Work with programmers and artists to optimize content creation. Work with programmers on developing new features and workflows. Conduct consistent performance and compensation reviews of staff members. Conduct recruitment projects with HR collaboration. Conduct onboarding to new hires.