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Senior combat designer

Knutsford
TT Games Ltd
Designer
Posted: 21 September
Offer description

Overview

TT Games are looking for a Senior Combat Designer with proven experience on console or PC titles, to take on a key role on an exciting new LEGO game based on a major IP. Under the direction of the Lead Designer, you will help to design combat systems for the game. Combat systems could include player focused combat abilities as well as enemy AI designs and behaviours which support the vision and creative pillars of the game and IP. The focus of your work will be partly driven by your previous experience and areas of expertise within the combat role. Work with gameplay coders, artists, designers, and animators to create engaging and fun AI behaviours and/or player combat systems from prototype to final. Ensure that the behaviours are distinctive, varied and are clearly understood by the player. Clearly pitch AI/combat designs and features and liaise with designers and other disciplines to ensure the systems are understood and supported in the game. Define and maintain design documentation, and ensure this is clearly communicated across the team. Via regular reviews you will iterate on feedback from the Lead & other designers, to meet the agreed quality bar. Closely collaborate with other disciplines, (gameplay coders, artists, animation), understanding their role and building a positive relationship to ensure that they are involved in the design process. Follow design’s best practice, and ensure your work maintains stability & quality throughout development. Take part in design reviews, and be willing to take feedback and produce solutions. Play the game regularly, providing feedback in a clear and constructive manner. Work with the production teams & lead designer to verify that your task estimations are reasonable, communicating on progress and delivering your work to deadlines at quality. Encourage a culture of professionalism, collaboration, and respect.


Responsibilities

* Under the direction of the Lead Designer, you will help to design combat systems for the game.
* Combat systems could include player focused combat abilities as well as enemy AI designs and behaviours which support the vision and creative pillars of the game and IP. The focus of your work will be partly driven by your previous experience and areas of expertise within the combat role.
* Work with gameplay coders, artists, designers, and animators to create engaging and fun AI behaviours and/or player combat systems from prototype to final.
* Ensure that the behaviours are distinctive, varied and are clearly understood by the player.
* Clearly pitch AI/combat designs and features and liaise with designers and other disciplines to ensure the systems are understood and supported in the game.
* Define and maintain design documentation, and ensure this is clearly communicated across the team.
* Via regular reviews you will iterate on feedback from the Lead and other designers, to meet the agreed quality bar.
* Closely collaborate with other disciplines, (gameplay coders, artists, animation), understanding their role and building a positive relationship to ensure that they are involved in the design process.
* Follow design best practice, and ensure your work maintains stability and quality throughout development.
* Take part in design reviews, and be willing to take feedback and produce solutions.
* Play the game regularly, providing feedback in a clear and constructive manner.
* Work with the production teams and lead designer to verify that your task estimations are reasonable, communicating on progress and delivering your work to deadlines at quality.
* Encourage a culture of professionalism, collaboration, and respect.


Qualifications & Experience

* Proven games design experience in AAA titles, with a title shipped in an AI/Combat design position.
* Knowledge of game and AI design with a good understanding of enemy and NPC behaviours, combat and encounter design, balancing, difficulty, progression & usability. You should be able to describe the different approaches that create compelling combat and AI, NPC and enemy behaviours in modern games.
* A passion for creating fun and accessible games for children and families.
* Good interpersonal and communication skills (oral & written).
* Experience of scripting, ideally in Blueprint.
* Experience of games development and shipped at least one action or action/adventure title on console or PC title.
* Ability to take direction and feedback well and self-critique.
* Good problem-solving skills.
* Can understand and consider technical considerations related to design.
* Experience of UE4/ UE5 an advantage.


Working model

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.


Equal Opportunity and Inclusion

Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.


Location

Manchester, England, United Kingdom

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