About Steel City InteractiveSCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.Together we are driven by ambition to bring the world of boxing into a video game like never before.*Please note that for all of our roles, we have a preference for candidates who can be onsite full time. However, for outstanding candidate’s hybrid or remote working within the UK may be an option.**The RoleWe're looking for a Lead Graphics Programmer to help shape the future of our game. In at the start as we pivot to UE5 you'll be responsible for the development of new rendering features for our game, optimising and maintaining the graphical performance of our product to AAA fidelity.You will be working in collaboration with a highly talented, diverse team to create world-class gameplay.ResponsibilitiesLead and mentor the Graphics team, fostering a collaborative and inclusive environment.Oversee the planning, scoping, and delivery of Rendering features and shaders that support our stated goal of AAA fidelity.Liaising with tech art and other disciplines to help art and design teams on multiple projects direct their efforts.Lead the establishment of pragmatic performance budgets in collaboration with other teams.Profiling and optimising existing code and systems.Review and approve technical documentation and architectural decisions.Ensure high-quality code through best practices and automated testing.Identify risks and proactively implement mitigation strategies.Champion continuous improvement and innovation in Graphics development.Contribute to the studio’s technical direction and culture of excellence.Knowledge, Skills & ExperienceProven Experience in graphics programmingDeep knowledge of key technologies used in graphics programming for AAA games, such as C++ and HLSL.Experience with Unreal Engine 4 or 5 Rendering pipeline.An eye for aesthetics - the ability to discuss with artists what works visually and how to make it fit into a game.Proven experience with Debugging and data and performance optimisation.Strong understanding of 3D maths and data structuresSolid understanding of software architecture and engineering best practices.Excellent communication and documentation skills.Self-driven with a proactive mindset and attention to detail.A genuine passion for games and game development.Prior experience in line management or leading engineering teams.BenefitsWhat we offerHealthy work-life balance:23 days annual leave (plus bank holidays), that increases 1 day per year of service.Christmas shut downHoliday exchange programmeFlexible working hoursSupport for family life:Enhanced Maternity and Paternity payPrivate Healthcare which includes Optical & DentalGreat office environment:A dog friendly studio based in Sheffield, with free snacks, fruit and drinks!Free parkingHealth & wellbeing support:Company sick pay2 days paid Mental Health leave per yearAccess to 24/7 doctorsEmployee Assistance Programme£300 wellbeing stipend every JanuaryLearning support:Learning daysUnlimited access to Udemy coursesAdditional financial support:Technology scheme (up to £750)Discount Club at over 350 high street storesDiscretionary Cost of Living PaymentsRelocation benefitsElectric Car Vehicle SchemeBonusConnection and perks:Wrap parties & company paid outingsIndividual entertainment budget to cover team eventsTo apply please send your CV to simon.pittam@amiqus.com - Exclusive SCI Recruiter