Location: Remote
Employment Type: Full-time / Contract
Experience Level: Mid / Senior
Overview:
We're looking for a skilled Hard Surface Environment Artist with a strong eye for detail and composition. You should be comfortable working from concept art as well as designing from scratch when concepts are limited. The ideal candidate has solid mid-poly workflow experience, utilizing tilable materials, decals, and trim sheets.
Responsibilities:
1. Create hard surface environments with a focus on visual storytelling and functional design.
2. Work from concepts, blockouts, or written briefs to produce detailed environments.
3. Design assets from scratch when concept art is unavailable.
4. Follow mid-poly workflows optimized for real-time engines.
5. Utilize tilable materials, decals, and trim sheets.
6. Collaborate with art leads, designers, and other artists to ensure visual consistency.
7. Set up appealing asset presentations (turntables, lighting, materials) for reviews.
Requirements:
1. Proficient in Blender (or other 3D DCCs, but Blender preferred).
2. Strong grasp of hard surface modeling and mid-poly techniques.
3. Able to follow directions but also self-sufficient when problem-solving or improvising designs.
4. Good understanding of shape language, proportion, and detail hierarchy.
Note: This job is located in Manchester, United Kingdom, and requires an EU work permit. The job posting was made on 22.08.2025, with an expiry date of 06.10.2025. The position has been viewed 3 times.
#J-18808-Ljbffr