Job Title: Mesa Graphics Software Developer
Job Type: Permanent
Location: Remote
Key Responsibilities:
: Engaging with clients to discuss technology matters and representing our client at conferences and trade shows to showcase our leadership in the open:source domain.
: Examining client challenges and devising solutions by harnessing open:source technologies and leveraging our clients technical proficiency.
: Collaborating with the delivery team to define and scope client projects effectively.
: Actively participating in open:source projects, contributing publicly to ensure our clients sustained technical excellence.
: Acquiring a comprehensive understanding of customers products, applications, technical strengths, business strengths, and target markets.
: Comprehending client requirements while balancing time constraints, available technologies, resources, and adhering to open:source best practices.
Required Skills:
: Hands:on involvement in making direct contributions to the Mesa 3D Graphics Library, including OpenGL, Vulkan, DRI, and Gallium drivers.
: Proficiency in Linux, with a solid background in its use and administration.
: Familiarity with open:source development practices and active engagement within relevant open:source communities.
: Strong English language skills, both in written and verbal communication.
: Capability to effectively collaborate and communicate in a fully distributed online work environment.
Desired Skills:
: Beneficial experience with Continuous Integration (CI) tools such as Jenkins, LAVA, and GitLab CI, and proficiency in testing frameworks like Piglit, GL/Vulkan CTS, and dEQP.
: Strong aptitude for self:learning to acquire a comprehensive understanding of our clients services, business model, project delivery life cycle, and other associated technical domains.
: A Bachelors degree (BS/BA) or relevant experience in an Engineering role.