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Senior ar/vr engineer – bim-based augmented reality walkthrough

FreelanceJobs
Engineer
Posted: 19 February
Offer description

Project Overview

We are a high-end residential design-build firm seeking a senior AR/VR engineer to develop a spatial computing system that overlays our finalized BIM models onto real-world construction sites.

This system must:

• Use our existing BIM models (Revit-based)

• Reflect exact geometry, materials, and finish selections

• Align precisely inside an existing structure or active construction site

• Run primarily on Meta Quest (passthrough AR)

• Be architected for future cross-platform compatibility (Apple Vision Pro, iPad LiDAR)

This is not a conceptual rendering tool.
It must represent exactly how the property will look when completed.

What We Already Have

• Fully developed BIM models

• Detailed specifications for all finishes and selections

• Accurate dimensions

• Construction documentation

• Real-world job sites for testing

We are not asking you to generate models.
We need spatial alignment and immersive deployment.

Core Objective

Allow clients and team members to:

• Walk through an active construction site

• See the finished project overlaid in real-world scale

• View final cabinetry, fixtures, materials, layouts

• Evaluate alignment before build completion

• Conduct client walkthroughs prior to installation

This must feel stable, accurate, and professional — not like a floating AR demo.

Technical Requirements

Must Have:

• Meta Quest Passthrough AR experience

• Unity or Unreal (recommendation required)

• Experience importing and optimizing BIM / Revit models

• Understanding of point cloud / mesh processing

• Experience with spatial anchors / world locking

• Performance optimization for complex models

Strong Bonus:

• Apple Vision Pro development

• LiDAR integration

• Photogrammetry workflows

• Experience with BIM metadata handling

• Multi-user shared AR sessions

Technical Challenges to Solve

Converting BIM models into AR-optimized geometry

Maintaining real-world scale accuracy

Anchoring large architectural models to physical space

Managing material realism while maintaining performance

Preventing spatial drift across multiple rooms

We are specifically looking for someone who understands:

• Model decimation

• LOD systems

• Texture baking

• Mesh simplification

• Real-time rendering constraints in XR

Contract duration of 1 to 3 months. with 30 hours per week.

Mandatory skills: Virtual Reality, Augmented Reality, 3D Modeling, VR Application, Unreal Engine, Android

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