TryHackMe is one of the fastest‑growing cybersecurity training platforms in the world. We help millions of people learn cybersecurity through hands‑on, gamified challenges.
We’re hiring a Product Designer to help us accelerate acquisition, activation, engagement, and monetisation across our B2C product. This is not a generic UX role – it’s a designer embedded in growth, shipping experiments weekly, owning conversion metrics, and directly influencing revenue.
Your Mission
Design, ship and iterate experiments that measurably improve key growth metrics.
You Will
* Design and launch high‑velocity experiments (A/B tests, pricing tests, onboarding improvements, upsell flows, paywalls, landing pages)
* Translate hypotheses into testable experiences
* Make fast trade‑offs between polish and speed
* Contribute to experiment ideation – not just execution
* Use data to inform design decisions and refine direction
* Help define what “good” looks like in conversion, activation and retention flows
* Balance short‑term optimisation with long‑term product quality
Your Work Will Directly Impact
* Free → Premium conversion
* New user activation rates
* Monetisation experiments (pricing, bundles, flash sales, localisation)
* Core user journey friction
This role is for someone who cares about measurable impact, not just visual quality.
What “Good” Looks Like
* Ship experiments at high velocity
* Increase key conversion metrics (not just launch designs)
* Reduce friction in core user flows
* Build strong collaboration with PMs and engineers
* Bring structure to growth design decisions
* Raise the quality bar without slowing experimentation
You Might Be a Great Fit If You
* Have 3+ years designing consumer web or app experiences
* Have worked in a growth, optimisation or experimentation‑heavy environment
* Understand A/B testing principles and experimentation trade‑offs
* Are comfortable working with product analytics (Amplitude, HotJar, etc.)
* Care about business outcomes as much as user experience
* Can articulate the “why” behind design decisions
* Move fast without sacrificing thinking
* Are comfortable with ambiguity and incomplete information
Nice To Have
* Experience designing paywalls or subscription flows
* Experience with pricing or monetisation experiments
* Experience in gamified or educational products
How We Work
* Remote‑first
* High ownership
* Small, fast‑moving squads
* Clear metrics
* Bias for action
* We value strong opinions, weakly held
We Care About
* Clarity over complexity
* Speed over perfection
* Measurable impact over design theatre
Benefits & Perks
* 🌍 Fully remote
* 🕒 Flexible working, with trust and autonomy (and occasional intensity)
* 💻 Dedicated work equipment
* 📚£2,500 annual learning budget
* ⛱️ Annual company retreat
* 🍕 Regular company‑paid lunches
* 🧡 Health insurance (where applicable)
* 🍼 Enhanced parental leave
* 💸 Pension / 401k options
Hiring Process
* Initial screening call
* Intro call with Head of Product
* Practical exercise stage with Head of Product and Senior Designer
* Final conversation with Co‑Founder
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