We are looking for Lighting Technical Directors who reflect the creative talent, collaborative mindset and passion for great filmmaking that defines ILM. Lighting Technical Directors are responsible for producing high-quality CG lighting and rendering for complex shots for high-end photo-realistic visual effects.
What You'll Do:
* Critique the colours and directions of all light sources in the real-world scene and replicate them in CG.
* Design and create the lighting and look of computer-generated objects and scenes.
* Responsible for the final CG scene assembly, lighting and rendering of very complex shots.
* Work closely with Lighting Supervisors and CG Supervisors to determine the best approach to solving CG challenges and developing the final look.
* Creates lighting setups and/or works within current setups.
* Creates efficient rendering setups in order to optimise render farm usage.
* Demonstrable advanced Lighting and Rendering experience within a VFX environment.
* In-depth understanding of the VFX pipeline from modelling through animation, texturing, rendering and compositing.
* Strong knowledge of lighting techniques and a good understanding of colour-space.
* Real-world expertise in lighting and photography.
* Previous experience performing in-shot Look Dev tasks.
* Exhibits excellent listening and communication skills, able to receive direction and feedback.
* Excellent aesthetic eye, anticipates potential problems and uses knowledge of how to use the tools to achieve the desired look.
* Ability to collaborate within a team while also being autonomous as needed.
* Katana knowledge is essential, Maya an advantage and Houdini beneficial.
* Basic knowledge of physically plausible shading techniques.
* Excellent knowledge of Renderman and other unbiased renderers.
* Experience using USD in production is beneficial.
* Knowledge of Python and/or Lua scripting is essential.
* Ability to pick up new techniques and the ability to learn new software quickly and easily.
* Can write plug‑ins, set‑up sequences, debug simulations and set up RenderMan surface shaders with proficiency.
* Good knowledge of Nuke or similar compositing package, including how to use layers and passes to tweak a shot after it has been rendered.
* A solid understanding of Linux based operating systems.
* Pipeline scripting ability.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on‑site per week at a Company designated location, and occasionally from home.
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