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Senior 3d artist (generalist)

London
Panic Stations
3d artist
Posted: 27 April
Offer description

Were a new remote games studio, focused on building games that bring people together.

We believe games with the highest fun per minute have the highest chance of success. We are a start‑up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.

We aim to hire multi‑talented individuals who can operate autonomously and at speed, with every role at the studio being hands‑on working directly on our games.


Role Overview

Were looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics‑driven co‑op puzzle game.


Contract

This is a 12‑month contract.


Key Responsibilities


1 - Create game‑ready art

Working from high‑level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction‑driven elements.


Success looks like:

* Understanding our art ethos and executing with minimal oversight
* Quickly adapting to and reinforcing the project’s visual style
* Prioritising readability, interaction, and clarity over fine details
* Delivering fast, high‑impact work that supports gameplay and the tone of the game


2 - Be a force multiplier, not just an asset maker

This role goes beyond asset creation – you’re a core contributor to how the game comes together.


Success looks like:

* Collaborating closely with Design & Engineering – Art supports systems, not just visuals
* Actively participating in playtests and shaping the broader game experience
* Identifying risks early and adjusting approach pragmatically
* Maintaining momentum – always finding meaningful work that pushes the game forward


3 - Own integration & workflow in and out of the engine

You own how assets function in‑game and how the pipeline scales.


Success looks like:

* Implementing assets end‑to‑end in Unity (prefabs, scenes, shaders and materials)
* Project organisation (GIT version control, folder structures and asset naming conventions etc.)
* Designing assets with physics and interactions in mind
* Keeping art assets and scenes performance‑friendly (for online multiplayer)


Requirements

* Senior level skill & experience. Comfortable working autonomously with high‑level direction
* Proficient with Unity; asset implementation, scene building, lighting, shaders & materials etc.
* Broad artistic & technical skillset: Characters, Environments & Props
* Experience working in small indie teams or pods (wearing multiple hats)
* Comfortable in Blender (preferred) or able to transition quickly
* Happy to prioritise speed & efficiency over polish
* Experience with physics‑driven or procedural animation setups (wobbly, reactive, gameplay‑led motion) is a strong plus
* Gameplay‑first mindset: Designs for interaction, readability, and humour. The game needs to look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king!
* Performance awareness: LODs, batching, draw calls, memory basics. Experience supporting online multiplayer games is a plus

Please note: This is a 12‑month contract, remote‑working position, open to anyone within the UK & Europe.


Benefits

Our benefits include a 2‑week company summer break and a 2‑week winter break to rest and recharge, in addition to your normal holiday allowance.


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