Job Title - Automotive 2D Artist
Location - Gaydon, England, United Kingdom
Experience - 5+ Years
Job Description -
* Ability to create user flows, wireframes, and persona maps specifically for driver and passenger use cases
* Ability to hand off assets to HMI Developers and communicate with engineers to ensure designs are technically feasible.
* Mastery of typography, color theory (including high-contrast "Dark Mode" for night driving), and pixel-perfect iconography.
* Proficiency in Vector Artwork and creating high-resolution assets that meet technical constraints for embedded vehicle screens.
Core Software Set
* Primary Design: Figma is the industry standard for UI layouts, component-based workflows, and building high-fidelity prototypes.
* Asset Creation: Adobe Illustrator (for vector-based icons and graphics) and Adobe Photoshop (for high-resolution 2D textures and renders).
* Automotive-Specific Prototyping: ProtoPie is highly valued because it allows prototypes to communicate with external hardware and car sensors.
* HMI Development Tools: Crank Storyboard or Unreal Engine (specifically UMG) are often used to bridge 2D art into the final vehicle software.
* Motion Graphics: Adobe After Effects for designing transitions, startup animations, and micro-interactions.