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Hybris - 2-3 days onsite per week, Swindon
The role of the Senior 3D Artist is to push the boundaries of what we do, creatively and technically. To develop and perfect our rendered imagery by supporting the graphic communication of our client’s marketing materials for all media types, globally.
You will lead, visually and creatively. You will set the gold standard, crafting beautiful images that communicate our client’s engineering obsession. Your use of software is innovative. Workflow and pipelines are implemented skillfully, and final output is of exemplary standard.
Working both independently and within teams, the Senior Artist uses their initiative, dives deep into the brief, and communicates fluently with both the commercial and creative teams. The role offers a good level of creative input, proactively leading on the development of your own work, whilst also working as an Art Director with our suppliers, or closely with Art Directors, Team Leaders, and the Head of Art, through key stages of image creation.
As a senior member of the image team, you will display high initiative and commitment to the team’s success. You will be flexible in your approach, with the ability to quickly adapt to change. We promote a culture of knowledge sharing across the team, essential for skills development. A collaborative approach to learning means there’s a two-way flow of knowledge, and everyone is excited to learn and teach.
As an artist, you’ve mastered production and postproduction tools of your choice and have a fundamental understanding of what makes a successful image. Light, form, surface texture, and colour are your bread and butter. You know how and where to use them for maximum effect. You’re driven by the desire to improve and better the previous work, with attention to detail and perfection in everything you see.
Your portfolio should showcase mastery of visual language, demonstrating both basics and innovative, intelligently crafted solutions. It should exhibit breadth and depth of artistic interest and extreme attention to detail.
Core skills
An in-depth knowledge of Autodesk Maya or similar DCC package and excellent knowledge of current render engines, preferably VRay.
Skills in polygon modelling of both mechanical and organic objects would be beneficial.
Surfacing
The ability to apply procedural and bitmap surfacing techniques, with an understanding of UV and projection mapping. Physically plausible shader creation (PBR workflows) would be beneficial.
An excellent understanding of how light behaves in real-world conditions to produce high-end photorealistic imagery, from either traditional photography or CG experience.
Animation
Excellent skills in key-frame animation and some VFX experience.
Compositing
Skills in preparing and using rendered output for post-production using Nuke.
Retouching
Great retouch skills with a thorough understanding of Adobe Photoshop and RGB to CMYK workflows. An excellent eye for colour is essential.
A strong understanding of how to make an image communicate clearly, integrating narrative into visual content to effectively speak to the audience. Technically combining skills to inform the artistic direction of projects.
Responsibilities
Take briefs from the imagery team producers and develop on-brand creative solutions.
Contribute creative and technical ideas from initial concept to final output.
Produce high-quality, accurate imagery according to specifications and deadlines.
Support the Imagery Team in delivering work across various media types, on time and within budget.
Develop strong working relationships with other creative teams.
Provide creative solutions to technical issues during projects.
Complete work within the given timescales and adhere to daily planning.
Encourage innovative thinking and contribute to team development and well-being.
Explore new development avenues and push creative boundaries.
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