Unity Technical Artist / 3D Generalist - VR Contract Our Client I'm recruiting on behalf of an innovative design studio specialising in cutting-edge VR experiences. They create experimental immersive projects and push the boundaries of what's possible in virtual reality. The Opportunity My client is seeking a Unity Technical Artist / 3D Generalist for contract work on VR projects for Quest devices. This is sprint-based work with flexible scope depending on R&D outcomes - starting with 2-3 days initially with potential for extension based on project needs. What You'll Do * Create and animate 3D characters for VR experiences * Develop shaders, materials, and visual effects optimized for Quest * Build custom Unity tools and workflows * Collaborate closely with the development team * Optimize content for real-time VR performance * Work across the full 3D pipeline from modeling to implementation Essential Requirements * Expert-level 3D character animation skills * Strong Unity experience in VR/real-time environments * Experience developing for Meta Quest platforms * 3D generalist skills (modeling, texturing, rigging, animation) * Proven ability to work collaboratively with developers * VR development experience required Technical Skills * Unity proficiency with Quest optimization knowledge * Shader development (HLSL/ShaderGraph) * 3D software expertise (Maya, Blender, etc.) * Real-time rendering and performance optimization * Version control systems Work Arrangement * Preferred: In-studio (London-based) * Alternative: Hybrid or fully remote * Contract: Sprint-based, starting 2-3 days * Scope: Flexible based on R&D findings To Apply Please send your portfolio showcasing: * 3D character animation work * Unity/VR projects * Real-time technical art examples