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Sound designer, arrival uk

London
Streamland Media
Designer
Posted: 16h ago
Offer description

Sound Designer (In-Game), Arrival

Based onsite - Soho, London

Contract - Full-time, Permanent

Arrival is proud to be an Equal Opportunities Employer

A demo reel showcasing your in‑game audio work is required. Applications without a demo reel will not be considered.


About the Company

As part of the Streamland Media Group, Formosa (Interactive) is home to elite creative talent, cutting edge technology and world‑class management, that provides end to end audio content for global developers and publishers on every screen and platform. Our workflow is collaborative and generates results that are celebrated across the industry. From sound design, cinematic mix, music, voice over and engine integration and implementation – we offer personalised solutions for projects of every size and scope. Our employees represent a culture of ambition and innovation.


You Are

A creative sound designer with a solid foundation in interactive audio and a track record of delivering great‑sounding games. You’re fluent in middleware, comfortable working directly in game engines, and energized by the challenge of designing for complex gameplay systems. You thrive in a collaborative, client‑facing environment and want to work alongside some of the best development teams in the industry.


We Are

Looking for a Sound Designer to join our award‑winning, global team in crafting high‑quality in‑game audio experiences for Arrival’s family of development partners at AAA studios such as Capcom, Xbox Game Studios, Bethesda Softworks, Ubisoft, Sony Interactive Entertainment and more. In this role you will work directly embedded with our development partners’ teams – designing, implementing, and iterating to deliver world‑class interactive sound.


Responsibilities


Design

* Contributes original in‑game sound design aligned with project goals and the overall creative direction
* Understands and supports the sound design and execution plan for an area or pillar within the project
* Understands how implementation requirements inform and shape sound design choices


Direction

* Works with senior staff to grow your sound design skillset and can collaborate effectively with teammates
* Understands and supports the sound design vision for the title
* Communicates proactively with your supervisor on progress, risks, and dependencies


Implementation

* Authors and implements sound design within middleware (Wwise, FMOD, or equivalent) and game engines (Unreal, Unity, or equivalent)
* Adapts quickly to new implementation environments, tools, and technical requirements
* Supports the technical sound design vision for the project
* Completes work within platform and performance constraints


Tool & Technical Proficiency

* Skilled with standard sound design and implementation tools
* Basic understanding of microphones, recording equipment and processes
* Actively pursues growth and best practices in tools usage and philosophy
* Partners with technical and engineering teams to support innovative sound production needs


Communication

* Supports communication between the sound design team and development partners
* Begins building relationships with development partner team members within your area of work
* Demonstrates a passion for knowledge sharing and promoting new discoveries


Innovation

* Drives consistent communication with development partners about ways to elevate sound design in your area
* Works to integrate new ideas for content or systems into your project work and workflows


Collaboration & Influence

* Identifies ways to collaborate effectively within the project team
* Leverages your network and curiosity to discover and support new collaboration efforts


Experience

* 2+ years of experience as a Sound Designer on video game projects
* Proficient with audio middleware (Wwise, FMOD, or equivalent)
* Solid working knowledge of game engines (Unreal, Unity, or proprietary equivalents)
* Strong command of sound design and mixing techniques, tools, and processes
* Understanding of the fundamentals of audio signal flow, audio hardware and monitoring configurations
* Imaginative use of audio production tools, Foley performance and capture, props, and recording techniques to create original content
* Experience working with game development teams across disciplines such as animation, level design, AI, and physics
* Ability to work under pressure and meet tight deadlines
* At least one shipped AAA title
* Experience with scripting languages such as Lua, Python, Blueprint, or C#
* Familiarity with object‑based logic systems such as Unreal Blueprint


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