Overview
The FX TD generates FX elements, procedural animation and dynamic simulations for feature film and episodic visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
Responsibilities
* Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
* Excellent problem-solving skills, able to debug simulations and set up surface shaders with proficiency.
* Can write/hack procedural surface shaders and volumetric shaders with proficiency.
* Can animate moderate objects with proficiency.
* Can pick up new techniques quickly and easily and can debug just about anything.
* Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability; proven production experience in feature film / episodic TV with effects, simulation work.
* Demoreel required.
* Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
* Exhibits excellent listening and communication skills, able to receive direction and criticism.
* Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot.
* Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
* Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
* Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
* Prioritizes tasks and manages time very well.
Qualifications
* Bachelor's degree in computer science, engineering or computer graphics or equivalent work experience.
* Demoreel required.
* Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
* Exhibits excellent listening and communication skills, able to receive direction and criticism.
* Excellent presentation/communication skills in dailies/shot reviews by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot.
* Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
* Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
* Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
* Prioritizes tasks and manages time very well.
Technical Skills
* Linux and scripting ability in Python.
* Experience in Katana and PRman.
* Advanced experience with Houdini and Nuke. Rendering experience with Mantra/Karma.
* Able to script in Vex/Vops.
Work Environment
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
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