Overview
Expert Level Designer - Single Player at Activision — Guildford Studio, Guildford, United Kingdom. Sledgehammer Games, a leading developer in the Call of Duty franchise, seeks an experienced Single Player Level Designer to design, build and own bold levels for the campaign.
Responsibilities
* Design and create original, compelling level flows that serve the design and narrative direction while pushing the boundaries of a Call of Duty experience.
* Build blockouts for levels in our proprietary editor, ensuring they are engaging, readable, and visually grounded; collaborate with the art team to ensure visuals are compelling and grounded in reality.
* Script the full player experience in these spaces, including core progression, encounter setups, prototyping, setpiece choreography, narrative/cinematic integration, and world ambience.
* Own the quality, functionality and stability of your level through pre-production to final polish and bug fixing.
* Autonomously anticipate challenges and push quality, proactively identifying issues and proposing improvements.
* Research the game’s subject matter and stay aligned with the direction and narrative intentions.
* Collaborate with art, engineering, animation, VFX and audio teams to implement content and ensure the level vision is upheld.
* Iterate on your work based on feedback from directors, playtests and the wider team.
* Collaborate with team members in PST time zone as needed for knowledge sharing and feedback; participate in early-day meetings when schedules allow.
* Mentor junior designers, providing feedback and guiding best practices.
* Prioritize your time to meet deadlines, while working with production to plan and scope your level.
Qualifications
* Proven experience in level design with a portfolio demonstrating it.
* Strong interest in the Call of Duty series and single-player games, with a passion for innovation in this space.
* High expertise in creating clean, high-quality content in at least one level editor and scripting tool.
* Ability to conceptualize and communicate an engaging gameplay experience, with the technical ability to execute your vision.
* Strong critical thinking skills, able to critique your own work and articulate high-level themes from content and feedback.
* Self-motivated, autonomous, able to implement level improvements aligned with the game’s direction.
* Able to create level layouts that are beautiful and believable while serving experiential goals.
* Strong teamwork and communication skills, with an open and collaborative approach to feedback.
Extra Points
* Experience working in Radiant.
* Experience in written scripting languages (e.g., C#, JavaScript, Python).
* Experience in design for the first-person shooter genre.
* Strengths in another core discipline (e.g., environment art, animation, engineering).
* Familiarity with previous Call of Duty campaigns.
Work Arrangement
This is not a remote role. This is a hybrid position based in our Guildford Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work is not available for this position.
About Activision / Our World
At Activision, we strive to create iconic gaming and entertainment experiences. We are home to franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero. We aim to deliver engaging and innovative entertainment worldwide, foster a diverse and inclusive environment, and empower our teams to push the boundaries of interactive entertainment.
Company Details
* Seniority level: Mid-Senior level
* Employment type: Full-time
* Job function: Design, Art/Creative, and Information Technology
* Industries: Computer Games
Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
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