Role Outline
Do you want to help build the future of humanoid robots?
We’re looking for a talented firmware development engineer to write firmware for microcontroller based systems. We develop a wide range of modules tightly integrated into our products to provide motor control, power management and communications. We often need to develop new projects to support new use cases and devices as well as extending and maintaining our existing products. All of our electronics are developed in house within a tight knit team spanning firmware, electronics, mechanical and software engineers to create large scale systems.
Our internal motto is “Be Wow”, our robots are wow and we seek engineers who embody this in their work by building intuitive, effective systems that delight users and drive success.
Main Responsibilities
* Development of C based software for microcontrollers
* Building new firmware projects for newly designed boards
* Maintaining and modifying existing C based firmware to add features or fix bugs
* Contribute to design reviews to optimise the cost, size and reliability of new boards
* Writing test plans for firmware features
Challenges
* Working on high performance real time embedded systems
* Developing complex but reliable systems with many components
* Keeping up with the latest advancements in motor and sensor technology
* Working with many disciplines to make whole systems work
Opportunities
* Working at the forefront of the rapidly growing field of humanoid robotics.
* Working in a creative environment with highly skilled and committed colleagues.
* Work across a broad technical field with ample variety in tasks and opportunity to deepen your knowledge and experience in many areas.
* Working on a proven, commercially successful product consistently shipping units.
Qualifications, Knowledge, Key Skills and Experience
Essential:
* Strong C programming skills
* Familiarity with ARM based microcontrollers
* Competence within a Linux based development environment
* Experience with version control software
* Hardware ability - understanding schematics, datasheets etc. and basic test equipment use (oscilloscope, multimeter)
Desirable:
* STM32 ecosystem familiarity including use of CubeMX
* Git experience
* Familiarity with FreeRTOS, TinyUSB, LwIP
* Familiarity with Ethernet, CAN or USB
* Python experience (used in infrastructure and testing)
* Experience with KiCAD
* Experience with CMake
About Engineered Arts
Engineered Arts is the leading manufacturer of full-size humanoid robots used for entertainment, education and communication. With 15 years of hardware and software development, our robots have been sold in over 30 countries worldwide with customers such as NASA, PwC, Cisco and many more.
Our Ameca model which is well known and a social media viral success along with our ultra-realistic Mesmer range of animated figures continue to surprise and excite visitors at museums, theme parks, visitor attractions and trade shows as well as aid leading universities with AI and robotics research. Our robots are poised to break into the future mega-expansion service robot segment, with applications such as front of house, receptions, check-in desks, information points and PoS. We are also exploring how our humanoid robot technology can disrupt other robotics sectors such as the growing cobot sub-segment of the industrial robotics market.
Further to our hardware range we also offer our software for hardware SaaS solutions. Originally developed for our own robotic hardware through necessity as there are no off-the-shelf solutions, this software platform can be used to simplify the development and operation of 3rd party hardware, robotics or otherwise. Enabling full 3D sequence programming, high-level function programming, cloud connection, remote support services, appification of hardware and software defined hardware as well as low level hardware control, sensor and audio interfaces and much more.
We are a team of dedicated engineers and creatives striving to develop the very best experiences for our customers. Our internal motto is ‘Be Wow’, everything we do is fun, entertaining or surprising to encounter. We always push the boundaries of what is possible in humanoid robotics, researching and developing new systems and techniques to further their appeal. We explore and challenge the human perception of robots as well as the fear and discomfort and the excitement and joy life-like mechanical humanoids present.
Diversity & Inclusion at Engineered Arts
At Engineered Arts, innovation is at the core of everything we do — and we believe true innovation only happens when diverse minds come together.
We are committed to building a workplace where people of all backgrounds, identities, and perspectives feel welcome, supported, and empowered to contribute. Whether you’re an engineer, developer, or creative thinker, we value what makes you unique.
We actively promote inclusion across our hiring, design, and development practices, and we’re always looking for new ways to reflect the world around us — in our team, our robots, and our ideas. Because building the future means including everyone in it.
We are committed to equal opportunity in employment and comply with all applicable non-discrimination and equal employment laws in the regions where we operate.