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Lead game product manager manchester (england) electronic arts senior (5+ years)

Manchester
Gamecompanies
Product manager
Posted: 31 July
Offer description

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA winning mobile smash – Golf Clash. Our award-winning studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been designed to create an environment that encourages and allows us to do our best work.

Responsibilities:

Reporting to the Director of Game Product Management, you will study the game economy, player motivations and player journey to identify opportunities that increase revenue and engagement, informing and facilitating user acquisition.

You will help build the product vision and roadmap in collaboration with game leadership. Help evaluate outcomes and prioritisation backlog features.

You will work with the Data Science and Design teams to bring a higher-level perspective, facilitating and driving ideas that elevates specific goals.

You will help us maintain our financial forecasting model and review performance against product goals.

You will be responsible of conducting game health and metric analysis and when issues arise identify underlying causes.

You will run weekly check-ins with the game team to guide game performance reviews and lead the data-driven decision-making culture in Playdemic.

Qualifications:

5 years of Product Management, Game Design, Data Science or Business Performance experience required in a mobile or console games context.

Strong analytical skills and experience with data-driven product design.

Experience presenting decks to internal & external partners.

Experienced in financial forecasting & expected outcome frameworks.

Experienced in:

Design content, A/B tests, campaigns and features that maximise acquisition, engagement, and monetization throughout the product life cycle.

Obtain insights and develop strategies through analytical metrics-driven analysis and design experimentation.

This is a hybrid role with mandatory on-site days.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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