Social network you want to login/join with:
* Location: UK Remote / Office Based, Chatham
The Role
Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?
Dovetail Games are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request all roles will be considered for part time, term time only and job shares.
With a huge emphasis on our culture and wellbeing you’ll experience an environment where you will be challenged but supported. We have an industry leading work life Balance and flexible working is offered from day one! Want to work fully remote as that’s where you do your best work? That is fine by us, though certain roles will require a more hybrid style with time in office.
Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X.
Position: Lighting Artist
You will join our game creation process and work within the development team to bring our world-class vehicles and environments together in developing our games. Collaborating with the game Lead Engineers and Art Leads, you will craft stunning quality lighting within our game environments, enabling players to experience our worlds and vehicles in their full glory.
Responsibilities
* Understand composition and enhance environments and locations through lighting.
* Experience with Physically Based Rendering tools.
* General understanding of Shaders and materials.
* 1-2 years of lighting experience on PC or console hardware (Xbox One, Xbox Series S & X, PS4, PS5).
* Collaborate with designers and technical artists to create balanced and atmospheric lighting for in-game environments and cinematics.
* Work with Technical Artists and Engineers to develop lighting-specific tools and features.
* Make iterative changes as required within an intense pipeline.
* Author pre-baked and real-time lighting using proprietary software.
* Create lighting-related visual effects including fire, heat glows, and post effects.
* Maintain and optimize runtime performance.
* Undertake performance profiling and optimization of UE4 and UE5 engines across multiple platforms.
What We Look For In You
* Ability to rise to challenges and solve problems.
* Passion for elevating the standard of video game lighting.
* Working knowledge of 2D packages such as Photoshop, Substance, Quixel.
* Knowledge of 3D packages like 3DS Max or Maya.
* Experience with Unreal Engine or similar.
* Knowledge of baked and real-time lighting methods.
Why work for us?
* Opportunity to work fully UK-based remotely.
* VISA sponsorship available for qualifying roles.
* Explorer policy allowing up to 4 weeks of remote work per year without using leave.
* Half Day Pay Day holiday—adding 6 days to your leave allowance.
* My Rewards benefits, including health cash plans, eyecare, and 24/7 digital GP services.
* Mental Health Support, including Mental Health First Aiders and in-house Connect 5 training for Line Managers.
* Cycle to work and tech schemes.
* Green Car benefits scheme by Tusker.
* Amazon Voucher on your birthday.
* Branded merch and swag.
* Access to funded fitness events and health checks.
* Regular social and sporting activities, including charity fundraising.
#J-18808-Ljbffr