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Audio director

Guildford
Supermassive Games Ltd
Director
Posted: 18 August
Offer description

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We’re an award-winning games studio known for producing dark storytelling titles such as the BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award-winning The Quarry, the world of Little Nightmares and many more!

Lead the creative and technical audio direction for a project, managing internal and external audio resources, and work closely with creative directors and other disciplines to deliver exceptional audio experiences that elevate gameplay, deepen narrative immersion, and support storytelling.

This role blends creative vision, technical expertise, and leadership, and requires a deep passion for game audio and how it shapes the player experience.

Here’s just a snippet of what you’ll be up to:

* Define and lead the project’s audio vision and strategy, ensuring alignment with the studio’s creative goals
* Shape a cohesive sonic identity across gameplay and cinematics
* Collaborate with directors, producers, designers, and narrative teams to support storytelling through sound
* Oversee audio implementation using Wwise and Unreal Engine, ensuring seamless integration across gameplay and cinematics
* Refine audio pipelines, workflows, and documentation to support efficient, scalable production
* Manage end-to-end audio asset creation — including sound effects, dialogue, Foley, ambient audio, and music (original or licensed)
* Lead and mentor the audio team, fostering a collaborative and inclusive culture
* Coordinate with external audio partners to maintain quality and creative alignment
* Communicate clearly with stakeholders, managing timelines and expectations while articulating ideas constructively

What we’re looking for:

* Proven experience owning audio direction across the full game development lifecycle, collaborating with cross-discipline teams to deliver high-quality results
* Expert-level proficiency in Wwise and advanced use of DAWs (e.g. Reaper) for editing, mixing, and mastering
* Strong sound design skills, including original SFX creation, Foley, and ambience using both recorded and synthesised sources
* Deep understanding of audio integration into gameplay systems, pipelines, and Unreal Engine workflows
* Experience with voice-over pipelines, including recording, mastering, and localisation
* Ability to translate creative vision into scalable audio systems and actionable plans
* Skilled communicator, comfortable presenting ideas to senior leadership and external partners
* Leadership and mentorship experience, with a passion for empowering others and fostering growth
* Thrives in dynamic environments, adapting to evolving project needs while delivering high-quality audio experiences
* Passion for innovation and inclusive audio design, with a drive to push creative boundaries

The Perks of being a Supermassive Superstar are:

* 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
* Private Medical Insurance (BUPA)
* Medicash assistance (Including dental and optician support)
* Life Assurance (6 x annual salary)
* Pension Scheme
* Employee Assistance Programme
* Income Protection
* Enhanced Family Leave (maternity and paternity pay)


Seniority level

* Seniority level

Director


Employment type

* Employment type

Full-time


Job function

* Job function

Art/Creative
* Industries

Computer Games

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