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Senior technical artist d3t - 12 month contract

Gateshead
Keywords Studios
Technical artist
€50,000 a year
Posted: 4 May
The role

Senior Technical Artist

This opportunity is a 12‑month fixed‑term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle) on a hybrid working basis. Working pattern: 3 days per week in the studio: Wednesday, Thursday, and one day of your choice.

Responsibilities

  • Establish and maintain project art pipelines from inception and throughout the project life‑cycle.
  • Support the art and animation team requirements and assist with resolving technical issues.
  • Creating and integrating in‑house toolsets and creation of materials/shaders.
  • Ensure all artwork hits memory and frame rate guidelines/restrictions by means of performance profiling.
  • Collaborate with the artists and provide feedback on how they can improve the performance of the in‑game assets while maintaining visual fidelity.
  • Able, when required, to take ownership of specific features of the game.
  • Ensure all artwork adheres to guidelines regarding naming conventions, texture layering structures, etc.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to our library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • With a professional and organised approach, adhere to schedules and promptly feedback concerns regarding any aspects of the project.
  • Ensure the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.
  • Advise the Technical Art Leadership of resourcing concerns and production risks.
  • Encourage and mentor other members of the Technical Art Team.
  • Self‑driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the tech art team, actively contributing fresh ideas and encouraging the team.
  • Confident with motivating Tech Artists, inspire colleagues to flourish and help promote a culture of collaborative innovation.

Qualifications

Essential Skills

  • Enjoy the technical challenge and constraints of real‑time game art and have some understanding of modern rendering, shading and lighting techniques.
  • Must be performance and quality focused.
  • Must have an excellent working knowledge and proficiency in Maya and/or 3DS Max and an excellent in‑depth knowledge in Python.
  • Excellent communication and organisation skills and confident working within a multidisciplinary art team.
  • Evidence of being an enthusiastic leader or role model in an intermediate art role.
  • Able to create materials/shaders and a good understanding of a PBR workflow.
  • Excellent understanding of the technical limitations of current console hardware.
  • Practical and methodical approach to technical and creative problem‑solving. Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a Technical Artist.
  • Flexible and calm approach with the ability to adapt to change.
  • Ability to deliver quality work within fixed time constraints.
  • Strong knowledge of modern game engines such as Unreal Engine or Unity.
  • Excellent knowledge of current game development practices and terminology and a passion for staying up to date with latest technology and embracing newer game art techniques.

Desirable Skills

  • Knowledge of other scripting languages is advantageous.
  • Knowledge of the Maya API and programming in C++ or C# is advantageous.
  • Some understanding of various other tools and software used in development, Photoshop, Substance, Houdini, etc. is also advantageous.
  • Experience of working within game development for at least 4 years. At least three published titles.
  • At least two full project cycles in an Intermediate Art position.

Benefits

  • 22 days holiday + 3 festive studio closures + bank holidays.
  • Company pension scheme.
  • Flexible working hours.
  • Private medical insurance scheme – BUPA.
  • Anti‑crunch ethos – a professional, fun and supportive working environment.
  • Free parking.
  • Company socials, monthly lunches and annual d3t events.
  • Breakout areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
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