Salary: £80,000 - 80,000 per year Requirements: Commercial experience in C#, C++, C, with a focus on real-time or systems-level development. Proven Unity3D and Unreal Engine product delivery experience. Experience deploying to PCVR and standalone XR headsets (Quest, Vive, Pico, WMR, etc.). Familiarity with XR runtimes and interaction frameworks (OpenXR, SteamVR/OpenVR, Oculus/Meta XR). Strong understanding of hand tracking, multi-threaded debugging, and low-level OS/hardware concepts. Experience with BTLE communication, Jira, and cross-functional collaboration. Desirable: Sensor fusion, IMUs, ML-based gesture recognition, robotics, haptics, biomechanics, or real-time simulation experience. Responsibilities: Build real-time 3D hand tracking and gesture recognition pipelines in Unity3D and Unreal Engine. Develop high-performance native code in C#, C++, and C for multiple XR platforms. Integrate low-level sensor data and device protocols alongside hardware and firmware teams. Optimise performance, latency, and memory usage across diverse hardware targets. Maintain and enhance SDKs, supporting external developers and ensuring consistent behaviour across devices. Mentor engineers, influence architectural decisions, and contribute to product roadmap planning. Technologies: 3D C# Firmware Hardware JIRA Robotics Sensor Fusion Unreal VR GameDev Architect C++ More: We are building the next generation of spatial interaction using stretchable sensor gloves that deliver high-fidelity 3D hand articulation and gesture recognition across VR, XR, and AR platforms. As a Senior Software Engineer, you will influence the future of spatial interaction and human-computer interfaces. Our collaborative, engineering-driven culture allows your technical decisions to make a real impact, while you work with cutting-edge hardware used by developers, researchers, and creators worldwide. This position offers the flexibility to work remotely from the UK. last updated 7 week of 2026