Tech Artist
We are recruiting for an awesome indie gaming team, who have a cult hit under their belts and are now working on their next title.
We are looking for a dedicated and skilled Tech Artist to join our team. As a Tech Artist, you will act as a bridge between our art and programming teams, helping to ensure that our visuals are not only stunning but also performant and technically optimized. You will play a key role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms.
Responsibilities
* Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines.
* Optimize art assets and scenes to ensure the best performance on PC, VR, PSVR2, PS5 and Xbox Series X / S.
* Develop tools to improve workflows and automate repetitive tasks within Unity.
* Investigate, identify, and solve visual and technical issues during development.
* Support the art team with shader creation, material setup, lighting, and VFX integration.
* Ensure that assets meet both artistic and technical standards and work seamlessly within Unity.
* Stay up to date with the latest tools, techniques, and best practices in real-time graphics and optimization.
* Participate in regular team meetings, providing technical insights and support to improve the game's visual quality and performance.
Requirements
* Professional experience as a Tech Artist or similar role, on a shipped Unity title.
* Strong experience with Unity, including working with prefabs, lighting, shaders, materials, and asset optimization.
* Solid understanding of performance profiling and optimization for multi-platform games.
* Excellent programming skills in C#
* Familiarity with 3D asset creation workflows (knowledge of tools like Blender, Maya, Substance or similar).
* Strong communication skills, with the ability to explain technical processes to non-technical team members.
* Ability to work independently and collaboratively in a fast-paced environment.
* Passion for horror games.
* Eligibility to work in the UK.
Nice To Have
* Experience developing for VR and console platforms (especially PSVR2).
* Knowledge of shader languages such as HLSL or Shader Graph.
* Experience with VFX tools and techniques.
* Interest or background in real-time lighting and rendering pipelines.
* Experience with version control systems such as Git, Perforce and Plastic.
Benefits
* Competitive salary
* 5% Employer Match Pension Scheme
* Regular social events
* Hybrid working
* Flexitime
* Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton
* Relocation Package
* Annual performance bonus
* Employee of the month vouchers
* Personal wellbeing allowance
* Referral Scheme
* Training & Career Development
* Vitality Health Insurance that includes Vision, Dental and Travel
* Aviva Life Insurance
* 30 days holiday including birthday and wellbeing day
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