Contract
This is a 6‑month fixed‑term contract (possible extension) based in our UK studio sites (Daresbury or Newcastle) with a hybrid working pattern: 3 days per week in studio.
The Role
Mid‑Level Programmer
We seek a generalist programmer capable of adapting to any technical challenge. Candidates should have professional experience in at least one of the following engines: Proprietary, Unreal, Unity, or Frostbite, and development experience in any of the following disciplines: UI, Animation, Physics, Core Tech, Systems, Gameplay, 3Cs, or Vehicle Physics. You will work on high‑profile global clients, across multiple games, platforms and engines, under the guidance of experienced programming Leads and TDs.
Responsibilities
* Work on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and target a variety of platforms.
* Write code to a high and performant standard by following expected coding standards and participating in code reviews.
* Collaborate and communicate with mixed‑discipline internal and global teams to implement, review, and test code and systems.
* Own work including planning, time estimation and updating tech leads, production and designers on progress.
* Write documentation to plan and support work.
* Continuously update own knowledge and skill set.
Essential Skills and Experience
* Languages: C++
* Engines: Professional experience in at least one of Unreal, Unity, Frostbite, or Proprietary.
* Knowledge: Any of gameplay, UI, physics, networking, memory, animation, core tech, graphics, etc.
* Technology: Experience with IDEs and source control.
* Enthusiasm: Will take on any challenge.
* Growth: A desire to learn and improve.
* Teamwork: Enjoy working as part of a team and supporting others.
* Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines.
* Experience: 2+ years (can include internships).
Desirable Skills and Experience
* Commercial and/or in‑house game engines.
* Released games.
* Console development.
* Full development cycle.
* Porting games.
Benefits
* 25 days holiday (+ bank holidays + up to 5 days extra for length of service)
* Company Pension Scheme
* Flexible working hours
* Private Medical Insurance Scheme (including dental) – BUPA
* Eye Care Scheme
* Anti‑crunch ethos – a professional, fun and supportive working environment!
* Income Protection
* Discretionary Annual Bonus
* Free Parking
* Tech, Bike + Console Scheme
* Company Socials, Monthly Lunches + Annual d3t Events
* Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
#J-18808-Ljbffr