This role will involve project managing a broad range of projects from film and animated content to interactive software. You will be responsible for developing long-term relationships with our clients including major international developers, architects, cultural institutions, visitor attractions and green tech companies. The producer will be responsible for delivering large and small scale projects according to brief, timelines and budget managing both creative and technical teams in house and externally. We’re particularly looking for someone with experience managing CG film work with experience of large scale architectural projects, a big bonus alongside an understanding of the 3DSMax and Realtime pipelines. Main Responsibilities Production Management Establishes strong team and client relations, acts as the central point of contact for designated projects, guiding and influencing delivery strategy and maintaining clear and consistent communication Facilitating and leading client meetings, team meetings, and production reviews to guide and manage production progress Responsible for project budgets between £20k and £2m, flagging concerns and pursuing solutions Assembles and plans working schedules and resources in line with key dates; actively monitoring productivity and quality of output daily, ensuring production and delivery milestones are met Regularly updates and manages projects via Squint Opera’s online production tools including G-docs, F-track and Smartsheets Plans studio and location shoots in the UK and internationally including crewing, kit hire, location permissions, talent bookings and scheduling Attends meetings, workshops and shoots internationally where required Contract and manage contractors and external collaborators based in the UK and overseas Creation of quotes and negotiating client contracts for projects where required Guardian of project scope, working with clients and project teams to create deliverables in line with the contractual agreement Leadership and Management Inspires a high performance culture on projects and communicates a clear sense of direction and expectations clearly Leads a range of complex and fast-paced projects and remains organised and calm and in control under pressure Motivates internal and external teams, balancing the needs of creative staff and project requirements Flexible, can-do attitude. Adapts quickly and well to changing priorities Manages and inputs on decisions which have a substantial impact on the achievement of production objectives. Carefully considers the effect on quality of output Sets standards of behaviour and acts as a leader and role model Is passionate about film, creative and digital content creation Strikes the balance between creative and practical thinking Manages client relationships and ensures expectations are managed and met Qualifications & Experience Required Demonstrable experience (3-5 years) within a relevant agency/production environment particularly with CG production Experience managing complex and high profile projects Experience managing diverse and creative artist teams Experience managing large project budgets Experience with project management tools / software Strong verbal and written communication skills Organised and efficient Experience with Google docs Advanced Microsoft Office suite Degree qualified in a relevant field Desirable Experience managing digital teams and an understanding of software development Experience organising large scale shoots in the UK and internationally Understanding of the architecture and developer market Familiarity with F-Track Familiarity with Smartsheets Indesign and Photoshop skills Salary Pay Range £40,000 - £55,000 GBP About Squint/Opera: Squint/Opera is Journey’s immersive design studio, bridging the digital and physical worlds through groundbreaking storytelling and emerging technologies such as Unreal Engine and virtual twins. We’re the innovators behind the Empire State Building Observatory’s digital reinvention, creating over 40 unique exhibits that transform 10,000 square feet into an interactive journey through history and architecture. At Battersea Power Station, we designed Lift 109, an immersive ascent experience that melds cutting-edge animations, interactive elements, and spatial soundscapes to breathe new life into London’s iconic landmark. For Qiddiya City, we pushed the boundaries of virtual production, crafting a revolutionary campaign that ignited global excitement for Saudi Arabia’s visionary sports and entertainment mega-development. We’re at the forefront of a new era in experiential multidimensional design (MDX) and an integral part of Journey’s Experience Stack. Inspired by the concept of a tech stack, our Experience Stack draws on decades of cumulative expertise from our physical, lighting, live & immersive, and emerging technology studios to produce magical, meaningful, original work. This integration propels our partners into new realms of growth and delivers multidimensional experiences that are not just consumed but that are lived and felt through every dimension of human interaction. About Journey: Journey is a global design and innovation studio pioneering multidimensional experiences (MDX) that transform how people perceive, engage, and interact with the world. With studios in New York, London, Miami, and Dubai, we blend strategy, design, technology, and narrative to create sensory-rich journeys that ignite emotion and deepen connections between people, brands, and culture. Journey was formed in 2022 by visionary leaders who refuse to accept limits. United through the acquisitions of award-winning studios ICRAVE, Squint/Opera, 59, and VMI Studio, together, we form something new: a multidimensional design practice with unparalleled expertise across the physical, immersive, and digital realms. But we're so much more than a combination of acquisitions; we're a revolutionary framework of layered design capabilities akin to the layers of a technology stack for software companies. Like the best technology stacks, our framework continuously evolves to embrace new capabilities and creative possibilities with the future of the human experience at the forefront. This game-changing framework, the Journey Experience Stack, allows us to design for every touchpoint and create uncommonly cohesive brand universes, drawing on our collective expertise in interior design, lighting design, media design, interactive design, and content creation to deliver industry-first solutions for entertainment, healthcare, retail, hospitality, real estate, and cultural institutions. No other full-service studio practices multidimensional design or vertically integrates its experience capabilities with this level of sophistication. Whether we’re reimagining the hospital-patient relationship, creating the world’s most immersive entertainment venue, revolutionizing live theater, or crafting virtual twins that accelerate ideas’ passage from vision to reality, Journey’s work is pioneering the shift of how people perceive, engage, and interact with the world.