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Hard surface artist

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Gunzilla Games
Posted: 18 February
Offer description

London, UKFrankfurt, DEKyiv, UA

Art

Full time

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About Gunzilla Games

Founded in 2020, Gunzilla Games is the independent AAA video game developer and publisher behind the free-to-play mobile game TECHNOCORE, the gamer-first blockchain GUNZ, and the upcoming next-gen battle royale Off The Grid, in three metropolitan locations: Frankfurt, Germany (HQ); Kyiv, Ukraine; and London, UK. The company is helmed by CEO Vlad Korolov and CSO Alexander Zoll. Gunzilla is built on the desire to innovate and push the limits of the games industry.

Gunzilla's formidable team of talent comes from a variety of industry-leading studios and publishers (Ubisoft, Electronic Arts (EA), THQ, etc.) as well as Oscar-nominated screenwriter, director, and producer Neill Blomkamp, Chief Visionary Officer, and the author of the Altered Carbon series, which has been adapted into a popular Netflix show, Richard K. Morgan, Script Writer.

The Gunzilla Leadership team includes well-known industry professionals like Timur Davidenko, Chief Technology Officer (Far Cry, Warface, and Crysis), Scott Probin, Studio Director (EA Sports' NHL series, the Need for Speed franchise, Populous 2, Powermonger, Space Hulk), Dmitriy Markov, Technical Director (Metro Exodus, ARKTIKA.1), Volodymyr Savin, Audio Director (Cut the Rope, Metro Exodus, HBO's Chernobyl series), Petr Cherkes, Design Director (The Last of Us, Uncharted 3, Star Wars: The Old Republic), Krasimir Nechevski, Animation Director (Adam, Book of the Dead), Nikolas Gekko, Lead Art Director, (Call of Duty: WWII, Halo Infinite, Destiny) and Kiran Pulicheri, Technical Art Director (Control, Far Cry 6).

OUR VALUES

Players First & Foremost. We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start.
We Believe in Our People. We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we're strong together, we thrive together.
Commitment to Engagement & Quality. We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest calibre.
Make Bold Moves & Innovate. We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries.
Open & Honest. We believe in building trust through transparency and honest communication. We're proud of who we are, what we stand for, and what we're building.

About The Job

Gunzilla Games is seeking a talented and experienced Hard Surface Artist to create standout assets for our AAA title. This position will require working closely with designers, riggers, animators, and other artists to create convincing, visually striking assets for our title.

Responsibilities

As a Hard Surface Artist, you will:

Author high-resolution game assets of machinery, vehicles, weapons, and hero props with minimal supervision
Demonstrate both the very technical chops of authoring the hard-surface assets and the more artistic abilities of good design and aesthetic choices
Ensure consistency and quality of your work and be able to match that to the rest of the game
Receive feedback and modify work based on art direction
Collaborate with the Art Director, Lead Artist and Concept Artists to create assets of the highest quality
Cooperate with the Art Director and the broader team in different technical/aesthetic problem-solving efforts

Requirements

3+ years of experience making models for games; a portfolio of your work
High attention to detail and ability to faithfully translate concepts and ideas
Experience with creating PBR materials
Functional knowledge of articulation and mechanical aptitude
Proficiency in industry-leading DCC tools such as Substance Painter, Maya, Blender,3ds Max, ZBrush, Fusion 360, Mol, etc.
Good communication and interpersonal skills and willingness to help everyone excel
Strong understanding of form and silhouette
Solid understanding of current high-end, real-time hard-surface creation
Ability to work iteratively and dynamically in workflows that allow for changes
Passion and ability to work as a positive, collaborative, enthusiastic, ambitious, and contributing team member with a real desire to work with the team to find solutions
Ability to concept original weapons/gadgets and rigging is a plus

GUNZILLA OFFERS

Flexible Working & Work from Home
Health Insurance
Revenue Based Bonuses
English / German Courses
25 Annual Paid Vacation & Sick Days
Public Transportation
Relocation & Accommodation Support
Office Perks & Gym Membership

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