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Principal gameplay engineer - ftc till nov

Guildford
Principal
Posted: 10 February
Offer description

Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn, the cinematic masterclass of The Dark Pictures Anthology, the multi-award winning The Quarry, the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares, and many more! We’re looking for a Principal Gameplay Engineer to join our team on a fixed-term contract basis. This is an exciting opportunity to make a high-impact contribution, as an expert in your field, this role is perfect if you want to remain hands-on whilst supporting others and help shaping technical direction. This is a fixed term contract until November 2026 (we therefore cannot offer sponsorship for this vacancy) The main responsibilities will be: Act as a leading technical expert, providing deep engineering insight Deliver robust, maintainable, high-quality code across complex, interconnected gameplay and engine systems Tackle the unique technical challenges including bespoke frameworks and internal mesh networking. Guide architectural decisions involving Core Unreal Actor/Component systems and GAS driven workflows. Identify and solve complex technical risks, ensuring reliability, performance, and long-term stability. Drive improvements to performance, profiling, workflows, tools, and engineering practices across the project and studio. Collaborate closely with design, art, production, and technical leadership to ensure features meet creative and technical goals. Mentor and develop engineers across the craft, raising technical standards and supporting growth. Requirements Experience and skills that would best suit this position: Familiarity with replication/networking and physics in a live setting Core Unreal Actor and Component structure including GAS is fundamental Knowledge of sequencer and sequencer-based workflows Expertise in profiling both with Insights and CSV and LLM optimisation for performance Unreal Engine game feature plugin structure, and core engine architecture understanding Gen9, Gen8, PC and mobile cross platform development would be ideal Benefits The Perks of being a Supermassive Superstar are: 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break) Private Medical Insurance (BUPA) Medicash assistance (Including dental and optician support) Life Assurance (6 x annual salary) Pension Scheme Employee Assistance Programme Income Protection Enhanced Family Leave (maternity and paternity pay)

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