What you will be working on
• Shape and evolve the visual and sensory direction of our playable tech demos and prototypes.
• Bring together and fine-tune 3D assets, shaders, lighting, and audio to create polished, cohesive experiences.
• Produce in‑engine clips, vignettes, and experimental pieces that highlight our technology.
• Partner closely with the development team to prototype, iterate, and refine new interactive ideas.
Requirements
• Strong Unity expertise across materials, shaders, VFX, lighting, post‑processing, and optimisation.
• Proficiency in at least one programming language, ideally C#.
• Ability to build or adjust assets using Blender, Maya, or Substance.
• Knowledge of audio implementation using Unity Audio, FMOD, Wwise, or similar tools.
• Excellent visual judgement and attention to detail.
• Curiosity, independence, and a willingness to explore ideas across multiple disciplines.
• Self‑motivated with a growth mindset. Comfortable collaborating with others, but also confident taking ownership when needed.
What we offer
• Early‑stage EMI stock options with favourable tax treatment and strong growth potential.
• A competitive salary.
• A flexible approach to working from home. While the role is not fully remote, we support a hybrid setup with some days each week at home.