About Rivals InnovationRivals Innovation designs and builds next-generation interactive games and physical-digital attractions for the global leisure industry.Our games combine *physical gameplay with digital scoring, competition and feedback systems*, and are installed in real-world venues where thousands of players interact with them every week.We are expanding our *Unity-based mini game development* and are looking for a *production-focused Unity Game Artist* to help build visually striking, highly readable game experiences for fast-paced competitive play.This role focuses heavily on *game UI, sprite-based assets, and gameplay feedback systems*.The RoleWe are looking for a *Unity Game Artist specialising in 2D game UI and gameplay assets* for mobile and kiosk-based mini games.This is a *hands-on production role*, creating assets that go directly into Unity and are used by players in real-time competitive gameplay.You will work closely with our Unity developers to design and implement assets that are:* Visually bold and readable* Optimised for mobile performance* Designed for fast gameplay feedback* Efficient to implement within UnityThis role focuses on *game-ready assets*, not traditional marketing or branding design.Key Responsibilities: Game UI & Interface DesignDesign and produce UI systems for mini games, including:* HUDs and score displays* Countdown timers and player feedback systems* Menus and game start screens* Win / lose screens* Competitive scoring interfaces* Icon sets and UI componentsAll UI must be designed for *clarity, speed of understanding, and gameplay readability*.2D Game Asset CreationCreate stylised 2D gameplay assets including:* Icons and collectible items* Props and gameplay objects* Background elements and environments* Visual feedback elements* Sprite-based animations* UI components and interface assetsAssets should be *clean, readable and optimised for fast gameplay environments*.Unity Asset PipelinePrepare and export assets specifically for use in Unity, including:* Sprite sheets and texture atlases* UI element slicing and layout preparation* Resolution scaling for mobile devices* Optimisation for performanceYou will work closely with Unity developers to ensure assets integrate smoothly into the game.Visual Direction for Arcade GameplayHelp establish and maintain a cohesive visual style across multiple mini games, focusing on:* Bold colour palettes* Clear silhouettes and iconography* Strong gameplay readability* Responsive visual feedbackWhat We’re Looking ForStrong portfolio showing *game UI, mobile game art, or stylised gameplay assets*.You should demonstrate:* Experience designing UI specifically for games* Strong understanding of *gameplay readability** Ability to create *clean, stylised 2D game assets** Strong iconography and interface design skills* Understanding of *sprite-based asset workflows*We are particularly interested in candidates who understand how artwork functions *inside a game engine*.Technical Requirements* Adobe Creative Suite (Illustrator / Photoshop) or equivalent* Experience preparing *sprite sheets and UI assets for Unity** Understanding of *mobile resolution scaling** Knowledge of *optimising assets for real-time gameplay*Bonus Skills* Experience working directly inside Unity* UI animation or micro-interactions* Particle/VFX awareness* Experience with arcade or competitive games* Basic knowledge of shaders or materials* Experience building *cohesive UI systems across multiple games*Why Join Rivals Innovation?* Build real games played by thousands in physical venues* Work on fast-moving arcade-style mini games* Help shape the visual identity of a growing interactive entertainment brand* Work closely with developers and influence gameplay visualsPerks* Free onsite parking* Company pension* Employee discounts* Casual dress* Creative and collaborative studio environmentIf you’re passionate about *game UI, stylised assets, and fast-paced interactive gameplay*, we’d love to see your portfolio.Job Types: Full-time, PermanentPay: £36,500.00-£40,500.00 per yearAbility to commute/relocate:* Canterbury CT1: reliably commute or plan to relocate before starting work (required)Experience:* Game UI Design: 3 years (required)Work Location: In personReference ID: Designer