Technical Artist, UI - EA Sports FC (12 Month Temporary)
Technical Artist, UI - EA Sports FC (12 Month Temporary)
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EA SPORTS is one of the most iconic entertainment brands – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games. Building on an incredible 30-year foundation, we are redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we are taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
The Role
As a Technical UI Designer you will create UI content for the EA Sports FC game, partnering with game designers, programmers and artists to develop features in the game using the Frostbite engine.
Responsibilities:
* Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
* Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
* Use visual programming language to implement UI logic.
* Improve implementation based on feedback, design requirements, art, and creative direction.
* Report to technical directors and project managers.
* Have a collaborative and inclusive attitude.
Qualifications:
* 1+ years of professional game development experience working with game engines.
* Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
* Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish on your own.
* Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
* It's a bonus if you have experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt.
Seniority level
* Seniority level
Not Applicable
Employment type
* Employment type
Temporary
Job function
* Job function
Art/Creative
* Industries
Computer Games
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