Job description
Modeling
* Interpret concept art and sketches to create 3D character models, environment and props.
* Optimize, refine and correct model topology.
* Follow design guidelines, asset naming conventions and other technical constraints.
* Prototype and iterate on models and characters based on feedback from team lead and asset supervisor.
* Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.
Texturing
* Research reference materials for texturing and shading as per the design.
* Unwrap UV and create textures from different applications such as Photoshop, Substance Painter/Designer, etc.
* Need to create the shading on required engines with different texture passes such as VRAY, Arnold, Redshift, etc.
* Need to check the shades by doing a render test on a light rig to make sure they react with the light as per their attributes.
* Work with team members, team lead, and Asset Supervisor to execute projects on time and quality.
Job Specification (Modeler)
* Experience of using Maya and Zbrush.
* Ability to do Character modeling from basic design.
* Strong Knowledge of anatomy.
* Minimum 2 years of experience in 3D design and character modeling.
* Must have UV and texturing knowledge.
* Having a background of fine arts will be a plus.
Job Specification (Texture)
* Minimum 2 years of experience in 3D modeling, texturing and shading.
* Good knowledge on Maya and shading on different engines.
* Good knowledge on UV, textures and surface materials for both hard and soft surface.
* Working knowledge on application such as Photoshop, Substance Painter/Designer.
* Must have basic modeling and topology knowledge.
* Having a background of fine arts will be a plus.
* Must have basic knowledge on Lighting and its necessary passes.
* Must have knowledge on PBR.
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