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Multiplayer rvr combat prototype – void-lock

FreelanceJobs
Posted: 17 February
Offer description

Looking for a Unity developer to build a small-scale multiplayer RvR combat prototype for my original IP, VOID-LOCK, inspired by Warhammer Online: Return of Reckoning.

This is PC-focused, not mobile or blockchain. The goal is a playable combat prototype with:

2 factions with mirrored classes

Tank class with Guard system and resource bar

Ranged class with deployable pets (stationary and follower)

Networked combat for 5v5 or 10v10 battles

Capture-point mechanics and greybox battlefield

Health, resource, and ability UI

Requirements

Unity3D multiplayer experience (Mirror, Photon, or Netcode)

C# scripting for combat, resources, Guard, and pets

Experience with PvP / RvR combat systems

Optional: Warhammer Online-style combat familiarity

Budget & Timeline

Budget: $2,500

Timeline: ~3–4 weeks

Milestones: Project setup, map + capture points, classes + combat, UI, testing

To Apply

Include:

Multiplayer / networked combat demos

Experience with RvR or MMO-style prototypes

Estimated timeline and milestone preferences

Prototype-focused: combat + RvR only, greybox visuals are fine. All IP belongs to client.

Contract duration of 3 to 6 months.

Mandatory skills: Unity, C#, Game Development, 3D Modeling, Game Design

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