Looking for a Unity developer to build a small-scale multiplayer RvR combat prototype for my original IP, VOID-LOCK, inspired by Warhammer Online: Return of Reckoning.
This is PC-focused, not mobile or blockchain. The goal is a playable combat prototype with:
2 factions with mirrored classes
Tank class with Guard system and resource bar
Ranged class with deployable pets (stationary and follower)
Networked combat for 5v5 or 10v10 battles
Capture-point mechanics and greybox battlefield
Health, resource, and ability UI
Requirements
Unity3D multiplayer experience (Mirror, Photon, or Netcode)
C# scripting for combat, resources, Guard, and pets
Experience with PvP / RvR combat systems
Optional: Warhammer Online-style combat familiarity
Budget & Timeline
Budget: $2,500
Timeline: ~3–4 weeks
Milestones: Project setup, map + capture points, classes + combat, UI, testing
To Apply
Include:
Multiplayer / networked combat demos
Experience with RvR or MMO-style prototypes
Estimated timeline and milestone preferences
Prototype-focused: combat + RvR only, greybox visuals are fine. All IP belongs to client.
Contract duration of 3 to 6 months.
Mandatory skills: Unity, C#, Game Development, 3D Modeling, Game Design