We are an experienced team of developers based in Cambridge, UK, focused on creating immersive and visually striking online multiplayer experiences. We're seeking an Environment Artist to help define and build the worlds that players will explore and compete within.
As a Environment Artist, you'll collaborate closely with the art, design, and engineering teams to craft high-quality, performant environments that enhance gameplay, readability, and immersion. You'll take ownership of environment creation across a range of settings - from large-scale maps to detailed props - developing efficient modular assets and scenes optimised for real-time multiplayer gameplay, primarily using Unreal Engine 5.
We value artistry grounded in technical awareness - someone who can balance creative vision with the constraints of performance and gameplay. This role can either be remote or at our studio based in Cambridge, UK.
Responsibilities
* Design, build, and polish high-quality 3D environments that support gameplay, readability, and immersion in a competitive online multiplayer setting.
* Develop modular environment assets optimized for performance and scalability in Unreal Engine 5.
* Collaborate closely with design, technical art, and engineering teams to ensure environments align with gameplay needs, visual targets, and performance goals.
* Establish and maintain efficient world-building workflows, ensuring consistency and technical excellence.
* Contribute to the creative direction by developing and iterating on environment style, composition, and atmosphere.
* Stay current with evolving techniques in real-time environment art, lighting, and materials, and apply them to push the quality of our game worlds.
Qualifications
* 3+ years of experience as an Environment Artist in the video game industry, with a strong portfolio or shipped titles.
* Strong proficiency with industry-standard tools such as Blender, Substance Painter/Designer, and Photoshop.
* Proven expertise in Unreal Engine 5, including landscape tools, material editing, lighting, and level optimization.
* Highly self-motivated, with the ability to take initiative, manage time effectively, and drive tasks to completion with minimal supervision.
* Deep understanding of modular environment creation, scene composition, and real-time performance considerations.
* Proven experience building real-world structures recreated at true-to-life scale, optimized for gameplay and visual fidelity.
* A strong eye for composition, scale, and visual storytelling through environment design.
* Experience collaborating across disciplines to achieve both artistic and technical goals.
* Excellent communication skills and the ability to both give and receive feedback constructively.
* Passion for building immersive, visually cohesive worlds for online multiplayer experiences.
Selected applicants will be asked to complete an art test as part of the evaluation process.